
|
The Decoy Signal Simulator Munition (DSSM) and the E-Wave Drop Pod are similiar devices and both operate by setting up a distortion field of electronic jamming and confusion, making every friendly unit within the area of effect very difficult to target and hit using targeting systems. There are some differences between DSSMs and the E-Wave, but mainly this is the radius of effect. As such, the E-Wave follows all the rules for the DSSM as laid down here unless specified otherwise.
Decoy Signal Simulator Munitions:
Predetermined: When launched, the hex containing the DSSM and the surrounding six additional hexes are all affected by the DSSM. As shown in the following diagram:
The DSSM gives all friendly units within the area effect an ECM of 6, which functions as normal. Note that this EW is not cumalative with other ECM ratings that may be being broadcast around by other units.
Emergancy Launch: If used in this manner, then the hex that the unit is in - and the surrounding six, just like the above diagram - are effected. Everything within this area has an immediate ECM rating of 3. In the next EW phase, the DSSM comes up to full strength and now acts as if it had been a predetermined Launch.
Overlapping DSSMs:
Endurance of DSSMs:
Destroying DSSMs: To figure if the DSSM has been found and destroyed, the searcher must roll (1 + ECM rating of searcher) or less on 1d6. A success means that the DSSM has been found and stepped on (destroyed). This roll should be made in the Mutal Fire phase of the relevent Player Turn. For example, a NS466 Neuspotter is attempting to find and destroy a DSSM. It has an ECM rating 2, and thus must roll 3 or less on 1d6.
E-Wave Drop Pod: The E-Wave Drop Pod functions much like a DSSM, but it has a bigger radius of effect. It can be dropped at any time in the movement phase, but has a range of 0. Use the following diagram to determine the radius of effect.
The E-Wave pod has the following effects:
E-Wave Drop Pods may not be emergancy launched. If an E-Wave Drop Pod is active, and if the operating radius overlaps a DSSM, then the Drop Pod takes precedence. The effects do not combine at all. If two E-Wave Drop Pods are active in the same radius, only use the better modifier. Again, the two pods do not combine their effects. A Drop Pod may be destroyed in the same way as a DSSM. |