Skafraxian Defence Cruiser (3k)
Ska Defence Cruiser (25k)

The Defence Cruiser is the Skafraxian answer to a final line of defence, should any marauding space fleet come calling. As this has not happened yet, the cruiser has yet to be tested in combat. And with the Skarfraxians relying heavily on their Cylon allies should an attack come, they are hoping that that time will not come either.

Which is just as well really, as the cruiser is not that impressive. Large, undergunned and underpowered for modern space warfare, the cruiser hails from a different time, yet it is a relatively modern design for the Skafraxians. Not being as advanced as their allies, the Skafraxians are having to learn modern naval warfare for themselves, and with no experience and no one telling them how they should go about it, the Defence Cruiser was built from the ground up to be a final line of defence.

The ships main anti-ship weapons are mounted fore and aft, while the anti-fighter batteries are mainly mounted in broadsides. To get this to work against an enemy ship, the Defence Cruiser should ideally be fairly manoeuvrable, which, it is not. Combined with the fairly sluggish power output of the engines themselves, in combat the ship is likely to be a target rather than an aggressor. And against fighters, the ship is not likely to last very long. Something their Cylon allies do not seem to have pointed out.

The Defence Cruiser was designed and SSD drawn by me.

 

Game Rules (2k)

The Defence Cruiser has one shuttle bays, and whilst large enough to accept fighters is not equipped with catapults or supplies for them.
The bay is not large enough to accept yachts.
Whilst not technicially an Early Years ship, the Defence Cruiser obeys all those rules with the exception that the admin shuttles carried are normal shuttles, not Y-Admin shuttles.
The Defence Cruiser has a hyperspeed multiplier of x2.0 and Skafraxian shuttles are not hyperspeed capable.

Skafraxian Defence Cruiser boarding diagram: