Outlands (2k)

The Outlands is a slightly different approach to the campaign. Instead of being set in the front lines, the campaign is set well back from the front lines, and indeed, well back from the Colonies themselves.

At some point in the past, the Colonials settled some planets, and then, with the war going on, forgot about them. We know in the series that this happened with some prison planets, so it is feasible it could have happened with some other planets of non-major importance too.

In any case, Outlands is set apart from the main Colonies and away from the front lines. The worlds are frontier worlds, without all the resources and technology of the main Colonial worlds. Warships are limited to aging light cruisers and old fighters (mainly Scarabs). Ships can be built, but mainly these are nothing compared to newer models coming off modern assembly lines. Things are more rugged and lasting, probably covered in a nice layer of grime and dust.

The enemies in this setting are also not really the Cylons. While they could be seen as an irregular threat, a single Baseship would generally walk all over what could be seen as the military here. Instead, the antagonists would be pirates, smugglers, rebels and other maladjusted individuals. Rewards would be spare parts, peace for a few more centars.

Outlands is designed by Tony Charlesworth.