Agroships (3k)
Agroship (8k)Agroship (9k)

Agro ships are both specimen collection ships and livestock and farming ships.
In their first role, they are sent out to newly discovered planets to collect a sampling of that planets flora and fauna, where they are brought back for study and evaluation. The various domes on the ship can be set up with differing atmospheric requirements and contain numerous sensors to analyse and keep alive specimens.

In their other role, they are used for the transportation of live stock and vegetation across the Colonies and to other planets. In this case, the domes are set up for a very specific need and the sensors are used to keep the dome operating at peak efficency.

There are generally three sizes of Agroship depending on the quantity of plant or animal life that needs transporting. The smaller ships generally have 1-2 domes, the standard ships will mount from 3-6 domes and the larger classes of agro ship will carry 7 or domes.

The Agroship SSD's were drawn and designed by Thomas Robson, based on the ship from the series.

 

Game Rules (2k)

Agro Ships have one shuttle bay and no launch bay. They launch and land shuttles in direction 4. They can not handle yachts.
The agro ship has a hyperspeed multiplier of x1.5.

Civilian Standard Agro Ship boarding diagram:

4k
ABCD
1 Bridge
2 F.Hull
1 APR
1 Battery
1 Shuttle
4 C.Hull
2 Lab
2 Repair
1 APR
1 Battery
4 C.Hull
2 Lab
2 Repair
1 APR
1 Battery
2 A.Hull
1 APR
1 Battery
1 Shuttle
4 Warp

 

SSD's (2k)

GIF file
Livery Class Agro Ship SSD25k
Deliverance Class Super Agro Ship SSD80k

 

Annex Extracts (2k)

Master Ship Chart Extract:

ShipCrew
Units
Brdg
Parties
BPVMove
Cost
Size
Class
Turn
Mode
Explos.
Str
F&E
Cmd
Ftr
Flights
YearNotes
Livery Class Agro Ship Ship1-200.504E500
Deliverance Class Super Agro Ship4-432.002E1000

Annex #7B: Ships able to land on planets

The standard Agro ship may land on a planet via Powered landings (P2.434), the Super Agro Ship may not land on a planet.