The colony worlds are in the Cyranus System, which contains a group of twelve planets orbiting three suns, and include the worlds of Caprica, Gemoni, Canceria, Piscon, Sagitara, Leo, Libra, Aquaria, Virgon, Aeriana, Taura and Scorpio. The Colonials call their home galaxy the Cyranus Galaxy.
While there is a joint Colonial military, there is no joint law and justice system. Each world rules itself, and has it own laws and traditions. Some even have their languages. Each world handles it is own prisoners, and they have their own outposts and prison worlds.
Each world celebrates Arnament Day at the same time.
The notes below regarding the individuals of the various worlds are generally sterotypical, and this is intentionally so that the main points of the various tribes can be made.
The inner worlds are generally the most habitable of all the Colonial worlds, having a mixture of terrain, unlike the outer worlds. They are also the most advanced technology. They are called the Inner Worlds mainly because they were the first worlds founded by the Tribes of Kobol, and also because they are the closest planets to the centre of the solar system (which does not mean that they are the nearest planets to the three stars of the system).
The most advanced world technologicaly, Caprica has a very pyramidal type archetectural style. It has the best military academies in the Colonies, and have a lot of far reaching research projects (including psionic research). The capital city is Caprica City, and Caprica is home to one of the best space museums and research centres - the Universal Museum.
Caprica ranks very highly in Colonial society for one reason or another. An example of this is that the ambush at the Moon of Cimtar which resulted in the Colonial Homeworld destruction would eventually be called The Battle of Caprica.
Caprican tragedies are also unusual in the 12 Colonies for their alternate endings. After the main story is finished, the actors do a seperate ending, usually showing what would have happened had the story ended happily. Some, though are very bizzare.
Caprica, out of all the Colonies, took the Colonial Code limiting artificial intelligence, the furthest, and to this, does not employ robots at all for jobs that humans can do. Whilst they use computers, they do not use artificial intelligence at all.
Has the most sophisticated defence system of the Colonies, due in part to the fact that it is the most technologically advanced planet of the Colonies, with Caprica coming a close second. However, while Caprica has it is scientists looking into problems from around the planet, Sagitara is mainly concerned with it is defence, and thus the majority of the scientists there are working on defences and weapons. As a result, Caprica is usually considered the most advanced planet overall. It is usually here that most advances are made in the field of weaponry.
Sagitara is a very cold, bleak and ice planet, which is why the majority of people live indoors and most of the workers do indoor work. If something needs to be done outside, then robots can be made to do it. The inhabitants are the shortest people of the colonies. The world is run in a very authoritian and militaristic way. There are no political opposition parties, those being outlawed.
Possibly because of all this, the Sagitarans are a very contemplative people, and out of all the Colonies have produced the most philisophers and thinkers.
The outer worlds are mainly dominated by one type of terrain, so they will be covered with either deserts or oceans or the like, but not really a mixture of terrain.
Aeriana is a small world - the smallest of the Colonies - and is very overcrowded. It has to import a lot of its food because it does not have the agro facilties to feed itself. Aeriana was actually the first colony to use Agro ships and to perfect the rapid growth technology needed to keep fleets with a supply of fresh food. Probably the most warlike members of the Colonies, the Aeries people can be hot blooded and hostile, quick to take action and think about the consequences later.
Ocean planet and forest planet, renowned for its forests where its unicorns live. It should be noted that while unicorns abound on all Colonial worlds, the ones on Aquaria are reputed to be the finest amongst them all, and there are legends about their mystical abilities.
The Gemonese are best known for their religious practises, having both extremese in their worship. The Otori sect, for instance, believe in having sex every seven years - during the worsh of the Sunstorm, while Sociolators are females trained in the arts of entertainment - such as music, art and other pleasures. The two do not get on.
Gemoni is generally run by the women of the Tribe. While men can achieve great hieghts in the power structure, the two genders are not equal and the men are considered the lower of the two. The Gemonese Matriarchs are one of the more radical power groups on the planet and they believe that the women should rule completely, instead of just dominating.
Gemoni also gives rise to Gemoni twins - identical twins who are supposedly psychically linked from birth allowing them to partially know what's going on in each others minds, including the often disturbing habit of finishing each others sentances.
When two Gemons are together, they do have the annoying habit of one Gemon speaking, and the other repeating the main points of the sentance in single words.
They are not known for being great at games of chance. Gemons all seem to have the same facial expression bording on inanity, which makes a lot of people think they are all alike despite the fact that all Gemons are actually physically very different in stature.
Gemoni is a cold world, rocky and barren. It has no real seasons, and indeed winter lasts around seven yahrens, where it goes straight into a three day sun storm which is a huge (and very beautiful) display of colourful and electrical discharges in the atmosphere. Mainly religious cults think of this period as a very religious experience. The air is slightly thinner than most other Colonial worlds.
Despite this, most Gemoni's are tall and thinner than most other Colonials, and their skin is usually tinged with an exotic colour. Out of all the Colonies, the Gemonese are usually considered the more attractive ones, although this might simply be because of their skin colours.
Leo is a small world close to its sun, and it is population has since expanded to the point where the planet cann't support the entire population without outside help. As a result, the biggest import the planet has is food.
Most Leonids have dark skin due to the close proximity of their sun and their skins adaptation to it.
Whilst not the only wine producing world, Libra certainly counts Ambrosa as one of its major exports, and it can be found virtually everywhere. Due to this, Librans are considered the party-goers of the Colonies, although there is no evidence to support this theory other than the fact that they do produce and drink a lot of Ambrosa.
People tend to act first and think about conseqences later. Can be considered a bit reckless.
Scorpio is a cold and bleak world. Scorpions are usually slightly superstitious, having funny feelings about things fairly often. However, despite this, their large amount of leisure hours and the fact that they produce a lot of art, Scorpions are generally considered an emotionally bland people.
Like Sagitara, Scorpio has history of tyrannical governments who repress and quell their populations. Unlike Sagitara though, they do allow opposing political parties, although these are mainly puppet parties and the chances of any of them actuall getting into power are effectively nil. In the past, the government even used to employ assassins to get rid of key political adversaries, although these days they tend to think that exile works just as well. Exile far away though. All of this gives the people a volatile temperment - especially when things do not go their way - and and a reputation for being oppressive themselves. Despite this though, the government does try and work for the people instead of just controlling them.
Despite this political tyranny though, Scorpio is actually a pleasant world to live on. If you do not wish to get into politics or speak out against the system, then life can be very good, with long leisure hours, and a lot of the population have devoted their lives to the arts, including music and painting.
Scorpio is also famous for its Scorpion Oils and paints. There is a very rare talent amongst some Scorpio people that gives them the ability to telepathically move these special paints on canvas, creating pictures and colours that generally couldn't be drawn or mixed, only thought about. The government tries to foster this, and a political adversary with this ability actual stands a chance of being allowed to stay on Scorpio provided they renounce their political ties and continue painting.
It is probably this talent that makes most people think of the Scorpions as people who have "funny feelings" about things, and generally take in riddles, even when this most blatantly is not so!
Unlike most other colonies, Scorpio uses a lot of robots for day to day jobs, leaving a lot of leisure time for the population. Up until fairly recently in the Colonial past, the Scorpions would get the robots to do most things, and they even tried to create their own robot defence force. However, they were shown the error of their ways by the other Colonies and since then, they have relied less and less on robots, although still to a much greater extent than the other colonies.
Most Scorpios are pale of skin, and most have a thin layer of pale fur on their bodies, although this is invisible save when close up. Some Scorpios shave this fur if they are trying to have a lot of interaction with the other Colonies.
Taurians are unusually tall people, with red hair being the most common. Considered hard working people, they also have a more pronouced accent than the other Colonies, which makes them easy to recognise once they start speaking. They seem to be more fond of puzzles than the other Colonies, developing some very intricate and difficult holographic jigsaw puzzles, both 3D and 2D versions.