Fighting Star (3k)
Warstar, 17k Warstar, 8k
Warstar, 20k Warstar, 6k

The Spawn Class Fighting Star was based upon the hull of the Pulsar Class Gunstar and was designed to be a general purpose warship. Able to carry enough fighters to protect itself and attack, and also to carry weaponry which would enable to the ship to be used offensively as well as it is complement of Vipers.

With all these requirements, the hull of the Gunstar was changed quite a bit, and the interior was effectively rebuilt from the ground up. The missiles and heavy pulsar lasers of the Gunstar were removed, as were the central pulsar lasers. In their place were added more defensive turbo laser batteries and two pulsar lasers. Not a heavy weapons load when compared to the Gunstar, but enough to allow the Fighting Star to inflict damage on other capital ships. A larger complement of Vipers were added, along with additional Asps for extra EW protection.

The end result was a versatile ship that was a lot more capable of taking care of itself in battle, but not a very spectacular one. Still, it was cheaper to build than a Gunstar and Battlestar and many were built to form the backbone of many squadrons.

The Fighting Star was found at Jim Stevenson's site, SSD's designed by me and drawn by Sean Driscoll.

 

Game Rules (2k)

Spawn Class Fighting Stars have two large shuttle bays, and may conduct transfers via (J1.593). Each bay has a launch tube ([J1.54] which will propel a fighter flight to speed 12 and will launch in direction 5 [Alpha bay] or 2 [Beta bay]) and a standard shuttle hatch (launching and landing from direction 4 for both bays).
The shuttle bays are large enough to accept yachts.
The Spawn has a hyperspeed multiplier of x1.

Colonial Spawn Class Fighting Star boarding diagram: