Battlestar Liburnia (3k)
Battlestar (23k)

The Battlestar Liburnia was an attempt to create a ship that was more than capable of ground assault operations. As a result, it sacrificed some of it is fighter complement for barracks, many more shuttles for landings, and the cargo bay was reconfigured to be able to accommodate ground assault vehicles. The shuttle bay was given more hatches so that more ground assault shuttles could be launched at one time.

With all these changes, the ship lost the ability to adequately defend itself in ship to ship combat, so it was always assigned an escort of at least 2 CVL's, but as it is main role was ground attack and troop transport, it was envisaged that it would only enter combat as part of a fleet action, so this was deemed acceptable.

In combat, the ship performed perfectly. Being based on the Battlestar hull, it could withstand an awful lot of punishment and still deliver it is cargo of some 900 ground troops and vehicles in relative safety. And this size of raiding force could never fail to inflict some serious damage on the enemy.

The criticism was that as most of the barracks were stationed in what was the main fighter bay (so that the troops would be as close to the landing shuttles as possible), their actual quarters were considered quite cramped.

Only one ship of this class was ever built.

The Liburnia was designed by me, SSD's designed by me and drawn by Sean Driscoll.

 

Game Rules (2k)

The Liburnia has two large shuttle bays, and may conduct transfers via (J1.593). Each bay has a launch tube ([J1.54] which will propel a fighter flight to speed 12 and will launch in direction 5 [Alpha bay] or 2 [Beta bay]) and two standard shuttle hatches (launching and landing from direction 4 for both bays).
The shuttle bays are large enough to accept yachts.
The Liburnia has a hyperspeed multiplier of x1.

The BPV of the ship includes 10 boarding parties only, more have to be purchased.
Ground vehicles are nearly always carried in cargo.

Colonial Battlestars boarding diagram:

5k
AB,CDEFGH,JK,ML,N
10 F.Hull
5 Bridge
6 Barracks
10 F.Hull
4 Ph.3
4 Ph.3
4 Lab
3 Aux
4 Ph.3
8 Battery
12 C.Hull 13 C.Hull 6 A.Hull
5 APR
2 Ph.3
15 Warp
8 Fighters
9 Shuttles
6 Barracks
6 Cargo
4 Ph.3

 

SSD's (2k)

GIF file
Battlestar Liburnia SSD44k

 

Annex Extracts (2k)

Master Ship Chart Extract:

ShipCrew
Units
Brdg
Parties
BPVMove
Cost
Size
Class
Turn
Mode
Explos.
Str
F&E
Cmd
Ftr
Flights
YearNotes
Battlestar Liburnia6010+1082.002E306465004 Asps, T

Annex #7B: Ships able to land on planets

This ship may not land on a planet.

Annex #7G: Carrier information & Annex #7N: Missile reloads

ShipTypeFtrsAdminBaysStoreDC
Battlestar LiburniaCVC4/4182/2/4-20*