The Colonials may be a slow race when it comes to updating their captial craft and weapons of war, but when it comes to fighter craft, there are not so slow, and presented here are several new Viper variants that can be used to spice up any game.
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Viper BThe Viper B is an early variant that was designed to be able to carry some heavier ordnance which would enable it to take on large slow vessels (such as the Cylon Baseship), or as a ground attack base killer. |
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Viper EThe E variant is an attempt to increase the crafts manoeuvrability by adding linear aerospike engine nozzles which allow the craft to vent more directional thrust more quickly than usual, giving it exceptional acrobatical ability. |
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Viper SThe S version is the first in a string of up-gunned, up-engined Vipers. This particular model has a fourth engine, a third forward firing turbo laser, twin rear firing lasers, and an additional crewmember who usually controls the rear firing lasers. |
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Cobra Viper BomberThe Cobra Bomber was an attempt to give fighters more of a punch against capital ships. It is slightly slower than a normal Viper, but has more armour and ability to sustain damage, and has twin rear firing double turbo laser turrets and an additional gunner to crew them, so it is far from defenceless. it is real strength though is it is ability to carry anti-capital ship torpedoes, which can inflict a great deal of damage on a target if they hit. |
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Viper IIThe Viper II is an unusual variant that effectively mates two Viper bodies together. It has a crew of one, but the second cockpit is replaced with an extremely effective pulse laser, which combined with the standard turbo lasers of the Viper makes it an effective fighter killer. The combined power of five engines also help to propel this craft at much faster speeds than normal. |
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Viper XThe X variant is actually a contender for the next generation Viper, and one that barely got off the prototype stage before the annihilation of the Colonies. It combines more powerful engines, four turbo lasers and enhanced streamlining for a very effective model. If this craft had been in full production when the Cylons attacked, things could have gone very differently at the Peace Conference. |
The Viper B was designed by Steve Stiever. and drawn by Terry Ollila.
The other Vipers were drawn by Gregg, and come from the Vunderful Viper Variants website, although I think it is down. I present them here as an alternative to that site, although if you are Gregg and want them removed, please let me know.
| Type | Speed | Weapons | Damage | BPV | DFR | Year | Notes |
|---|---|---|---|---|---|---|---|
| Viper - B | 16 | Special Boa Smart Bombs | 4 | 2.5 | 2§ | 7185 | Turbos (Speed 26), CJ The Viper B can carry two boa smart bombs |
| Viper - E | 18 | Special | 3 | 2.2 | 4§ | 7300 | Turbos (Speed 30), CJ |
| Viper - S | 20 | Special | 4 | 3 | 3§ | 7330 | Turbos (Speed 31), CJ Gets a -1 to all attack rolls in the front arc. Has a second attack in the Rear arc which gets a +1 to all attack roll |
| Cobra Viper Bomber | 16 | Special Cobra Missiles | 5 | 4 | 2§ | 7330 | Turbos (Speed 26), CJ Gets a -1 to all attack rolls in the front arc. Has a second attack (Left, right or rear arc) which gets a standard attack roll. The Cobra can carry four cobra missiles. |
| Viper II | 22 | Special | 4 | 4 | 3§ | 7332 | Turbos (speed 31), CJ Rolls twice on the fighter flight table |
| Viper - X | 20 | Special | 3 | 2.75 | 4§ | 7337 | Turbos (speed 31), CJ Gets a -1 to all attack rolls in the front arc |