Warstars (3k)
Warstar, 7k Warstar, 14k
Warstar, 7k Warstar, 21k

While Battlestars were the cream of the Colonial Navy, the Colonials realised that they needed something to be able to command and control a large fleet, something with more ability than the venerable Battlestar, and something that had much better detection and scanning equipment than a Battlestar.

The result was the Helios Class Warstar. While it had a main hull of similiar dimensions to the Battlestar, two additional landing bays were added for greater close in defence and assault, and a fearsome array of missiles and large pulsr lasers were added to the front of the ship. As the grew more massive, an additional engine block was added to the rear to make the ship at least keep up with the fleet it was controlling.

While all this would make the ship formidable in it is own right, the real function of the ship was command, control and detection, and as a result a huge and powerful sensor dish was added to the top of the ship. The most powerful of it is kind, the dish was able to exceed all known Colonial sensors currently in service, and was to be the key element to the ships design, everything being built around it. The sensors could be used to scan further than conventional ships, thus hopefully spotting Cylon raiding fleets before they were themselves spotted, and could be used to handle the information from a large Colonial fleet itself.

Making a fine addition to a fleet (instantly being the flag ship of that fleet), the ship could take care of itself and required no escort.

The Colonial Warstar was drawn and designed by Jeremy H. Tidwell, SSD's designed by me and drawn by Sean Driscoll.

 

Game Rules (2k)

Helios Class Warstars have four large shuttle bays, and may conduct transfers via (J1.593). Each bay has a launch tube ([J1.54] which will propel a fighter flight to speed 12 and will launch in direction 5 [Alpha bay] or 2 [Beta bay]) and a standard shuttle hatch (launching and landing from direction 4 for both bays).
The shuttle bays are large enough to accept yachts.
The Warstar has a hyperspeed multiplier of x1.

Colonial Helios Class Warstar boarding diagram:

5k
AB,CDEFGH,JK,M,P,RL,N,Q,T
10 F.Hull
5 Bridge
4 Flag
4 Ph.3
10 F.Hull
1 Sensor
2 Missiles
4 Ph.1
4 Ph.3
4 Lab
3 Aux
1 Emer
4 Ph.3
8 Battery
12 C.Hull 13 C.Hull 6 A.Hull
5 APR
2 Ph.3
18 Warp
4 Shuttle
15 Fighters
4 Fighters
6 Cargo
4 Ph.3
Area P also connects to Area D, Area R connects to Area F, Area Q connects to Area E and Area T connects to Area G. These extra links are not shown on the diagram.

 

SSD's (2k)

GIF file
Warstar SSD64k

 

Annex Extracts (2k)

Master Ship Chart Extract:

ShipCrew
Units
Brdg
Parties
BPVMove
Cost
Size
Class
Turn
Mode
Explos.
Str
F&E
Cmd
Ftr
Flights
YearNotes
Warstar80101972.002F401220710016 Asps, SC, CJ

Annex #7B: Ships able to land on planets

The Warstar may not land on a planet.

Annex #7G: Carrier information & Annex #7N: Missile reloads

ShipTypeFtrsAdminBaysStoreDC
WarstarSCS20/16164/4/460092*