Dreadnought (3k)
Baseship (18k)

Warstar Class Dreadnoughts have no corresponding vessel in the Colonial Fleet, and indeed the idea behind the Dreadnought is abhorrent to the Colonial way of thinking. For the purpose behind the Warstar Class Dreadnought is simple - planetary destruction. As such, the ship is packed with missile launchers, able to rain death from orbit, and barracks, able to hold many hundreds of Cylon Centurions and their equipment, ready to transport down to a planets surface and exterminate all life found there.

It is vessels like these that fuel the inhuman, cold, calculating machine remarks that are spread amongst human races.

Luckily, the Warstar Class Dreadnoughts have many weaknesses. Being specialised ships they lack much in the way of defence. Their anti-fighter defences are small for a vessel this size, and against another capital ship these ships have to either run or die. Their speed is slow - even when compared to other Cylon vessels - their manoeuvrability is nil, and while they might have lots of missile launchers, against a faster ship these are usually useless. Even their Raider complement is very small, and seems to be used in ground attacks roles only.

As such, when not being actively employed these ships are kept strictly in rear and safe areas. When they are employed, it is only in areas where all active resistance has been quelled, and each Dreadnought always has an escort of 2 Baseships. It is this escort which ensures the crafts survival.

One speculated reason for the delay in the Cylon bombing of the Colonial worlds and their landing of troops on the worlds, is that they had to bring up their Dreadnoughts, which they would only do when Colonial Space was free of enemy ships.

Colonials tend to call these ships "Spinning Tops".

This ship was inspired by the Dreadnought found in the Encyclopaedia Galactica and the conceptual Baseship design. The SSD was designed by me and drawn by Sean Driscoll.

 

Game Rules (2k)

Dreadnoughts have one large shuttle bay. The bay has one launch tube ([J1.54] which will propel a fighter flight to speed 12 and can launch in any direction) and the equivalent of two standard shuttle hatches (launching and landing from any direction).
The shuttle bay is large enough to accept yachts.
The Dreadbought has a hyperspeed multiplier of x1.25.

The Baseship may rotate under the variant rules.

This ship may control a number of seeking weapons equal to Double its Sensor rating.

Cylon Warstar Class Dreadnought boarding diagram:

The Dreadnought boarding party diagram is handled much like any other diagram. Area B is connected to Area E, Area C is connected to Area F, Area D ia connected to Area D, Areas E,F and G are connected to Area H, and Area H is connected J.
Note also that there is always a guard in area A.

Upper LevelMiddleLower LevelLower Level 2
4k 2k 2k 2k
ABCDEFGHJ
6 Bridge
8 Lab
15 C Hull
6 Fighters
5 Shuttles
5 Barracks
5 Cargo
4 Ph.3
15 C Hull
6 Fighters
5 Shuttles
5 Barracks
5 Cargo
4 Ph.3
15 C Hull
6 Fighters
5 Shuttles
5 Barracks
5 Cargo
4 Ph.3
8 C Hull
10 Warp
5 Barracks
5 Cargo
4 Missiles
4 Ph.3
8 C Hull
10 Warp
5 Barracks
5 Cargo
4 Missiles
4 Ph.3
8 C Hull
10 Warp
5 Barracks
5 Cargo
4 Missiles
4 Ph.3
3 Aux Con
8 APR
5 Barracks
5 Shuttles
1 C Hull
1 Emergancy
6 Battery
5 Barracks
4 Missiles

 

SSD's (2k)

GIF file
Warstar Class Dreadnought SSD30k

 

Annex Extracts (2k)

Master Ship Chart Extract:

ShipCrew
Units
Brdg
Parties
BPVMove
Cost
Size
Class
Turn
Mode
Explos.
Str
F&E
Cmd
Ftr
Flights
YearNotes
Warstar Class Dreadnought30101824.002F45466500

Annex #7B: Ships able to land on planets

The Dreadnought may not land on a planet via a Powered landings (P2.434).

Annex #7G: Carrier information & Annex #7N: Missile reloads

ShipTypeFtrsAdminBaysStoreDC
Warstar Class DreadnoughtDND6/0201/0/2800*38

* While the Dreadnought is effectively capable of carrying many more drones in storage than is listed here, a vast proportion of the cargo bay is filled with heavy weapons and equipment for the landing troops.