The Cylons tend to concentrate on two types of craft - large motherships (like their Basehip) or small fighters, with not much inbetween. However, the Cylons do know that it is wasteful to send large Baseships to do the work that a smaller craft could do, and as a result, they have created larger versions of their Raider Fighter craft. In Colonial terms, these ships occupy the same role as their patrol and gunboats.
Being based on the Raider, all these ships look alike, and it is very hard for Colonial Warbooks to identify what variant fighter might be closing until it is very close. The Warbook will successfully identify the fact that a Heavy Raider is coming into battle though, giving the opposing pilot time to decide whether to hit their turbos and leave, or whether to engage or not.
Being much larger than the standard Raider, these craft can carry a lot more in the way of weaponry and defensive armour. As such, they are harder to kill and can inflict serious damage on Colonial capital ships. However, they share the same features and disadvantages of the Raider - namely they are slow, sluggish craft, but powerful at the same time.
There are three main types of Heavy Raider:
The Heavy Raider is the premier anti-ship heavy fighter. Why it was developed is unclear as it is fulfils the same role as typical Raiders, takes the place of several Raiders on a Baseship, and is also a moving target if Colonial fighters are present. Still, against unsuspecting vessels, the additional firepower that these Raiders can put out can be quite lethal.
The Minelayer deals with the rest of the missions devoted to the Raiders. That of minelaying. This is because Cylons tend to mine what they do not want others to get, or what they consider unimportant to patrol.
| GIF file | |
|---|---|
| Heavy Raiders SSD | 30k |
| Type | Speed | Weapons | Damage | BPV | DFR | Year | Notes |
|---|---|---|---|---|---|---|---|
| Heavy Raider * | 16 | 2x P2 - FA 1x P3 - RA | 14 | 7 | 1§ | 6400 | |
| Minelayer * | 15 | 2x P3 - FA | 18 | 8+ | 1§ | 6400 | Minelayer & Sweeper (R1.F5 & F6) |
| Scout Raider * | 18 | 2x P3 - FA 1x P3 - RA | 14 | 6 | 1§ | 6400 | Scout Sensor |
| Ringlord Raider * | 16 | 2x P3 - 360o | 12 | 10 | 1§ | 7000 |
Ringlord Heavy Raider: The Ringlord is able to generate an Ambush field. This is of field strength 1 and has a maximum radius of 1 megahex (7 hexes) centred on the Ringlord itself. The Ringlord contains internal APR to keep this field up indefinitely. If the Ringlord is crippled, then the ability to generate the ambush field is lost.
In addition to being able to generate the ambush field, the Ringlord is treated as a Heavy Scout Raider for purposes of detecting ambush and camouflage fields only.