Patrol Stars (3k)
Patrolstar, 8k Patrolstar, 5k
Patrolstar, 18k Patrolstar, 16k

The Cylons always attacked in greater numbers than the Colonials, and this was usually the reason they enjoyed so much success in their assaults. The Colonials therefore had to find other methods of defeating their enemy, for while they could field some impressive ships, they were never in the same number as their opponents. One such advantage that they usually enjoyed was in the field of electronic warfare. And after several engagements where the Colonials soundly defeated the Cylons because the humans were able to fool the sensor capabilities of a Baseship, they decided this had gone for long enough and created the Proteus Class Patrol Star to counter this advantage.

Unlike most Cylon vessels, the Proteus Class Patrol Star is not intended for frontline service, and as a result carries only a quarter the fighters of a normal Baseship, and almost no weaponry save a few defensive weapons. It is also faster than most ships the Cylons developed. it is real field is it is sensor abilities though. Having twice the sensor capacity of a normal Baseship, it is a very able ship for detection and scouting, and has a very strong EW ability of it is own, very handy to counter the Colonials.

As a result, the Proteus Class Patrolstar sits on the edge of a battle providing long range sensor reading and EW support to the Cylon fleet, relying on others for it is defence. Having a very distinctive appearance, it is always a target for others.

The Patrol Star was drawn and designed by Terry Ollila and SSD'ed by me.

 

Game Rules (2k)

Patrol Stars have one large shuttle bay. The bay has two launch tubes ([J1.54] which will propel a fighter flight to speed 12 and can launch in any direction) and the equivalent of a standard shuttle hatch (launching and landing from any direction).
The shuttle bay is large enough to accept yachts.
The Patrol Star has a hyperspeed multiplier of x1.

The Patrol Star may rotate under the variant rules.

Cylon Proteus Class Patrol Star boarding diagram:

There is always a guard in area A.

4k
ABCD
3 Bridge
1 Aux
1 Emer
4 Sensors
2 Shuttles
10 C.Hull
2 Fighters
4 Lab
8 Warp
4 Ph.3
8 APR
10 C.Hull
2 Fighters
4 Lab
8 Warp
4 Ph.3
6 Battery
10 C.Hull
1 Fighters
8 Warp
4 Ph.3
4 Cargo

 

SSD's (2k)

GIF file
Proteus Class Patrol Star SSD20k

 

Annex Extracts (2k)

Master Ship Chart Extract:

ShipCrew
Units
Brdg
Parties
BPVMove
Cost
Size
Class
Turn
Mode
Explos.
Str
F&E
Cmd
Ftr
Flights
YearNotes
Proteus Class Patrol Star126881.503D20456800SC

Annex #7B: Ships able to land on planets

This ship may not land on a planet but may enter the atmosphere of a planet.

Annex #7G: Carrier information & Annex #7N: Missile reloads

ShipTypeFtrsAdminBaysStoreDC
Proteus Class Patrol StarCAS5/022/0/1-15