Cylon Raiders (3k)
Cylon Raiders (16k)

The standard Cylon fighter, and not a particularly impressive vessel either. It is a three Cylon craft - the standard joke being that it takes one to turn left, one to turn right, and one to fly straight ahead - two being pilot and gunner, and the other who sits at the back is the commander.
It is armed with two turbo lasers which are capable of destroying Vipers with ease. However this does not make up for the fact that the craft is slow (for a fighter), and the Cylons are not the greatest pilots in the world.

Raiders can be outfitted with laser particle torpedoes and pluton bombs for ground assault.

Ghost Fighters or Destroyer Shell-Fighters

Cylons sometimes make up for their crafts lesser abilities by stripping the craft of all weapons, installing a large amount of solenite explosive, and turning the whole thing into a controlled warhead. Called Destroyer Shell-Fighters by the Cylons, or just Ghost fighters by the Colonials, these are usually employed as additional targets (to allow manned raiders into a Colonial battlefleet), or as remotely piloted warheads being flown towards capital ships and doing a large amount of damage. Whilst they can be piloted against smaller craft, they are usually not agile enough to hit fighters.

 

Annex Extracts (2k)

Master Fighter Chart Extract:

TypeSpeedWeaponsDamageBPVDFRYearNotes
Raider16Special327000
Ghost Fighter16None317000

Ghost Fighter rules can be found here.