Fighters (3k)

Ghost fighters are empty Cylon Raiders that have been stripped of their weapons and loaded with explosive warheads. These are then used to ram opposing ships, the explosive warheads making spectacular impacts. Ghost ships are all remotely controlled. Destroyer Shell Fighters (as the Cylons call them) have three purposes. Firstly, being remotely controlled, they save up Centurions for other missions. Secondly, they can cause a lot of damage if they hit, and finally they have been known to 'spook' Colonial crews, who gave them the name of Ghost Fighter.

Flight Organisation:

A ghost flight consists of 1 craft which is manned and remotely operates the other 7 warhead filled craft. For the most part the flight acts as normal, but with one exception - only the manned craft may fire any weapons, and if it is destroyed, then the other surviving ghost craft become inert and are considered destroyed.

An individual Ghost ship costs only 1 point per fighter, and no more than a quarter of a ships Raiders be replaced with Ghost fighters, on a 1-1 basis.

Ghost Fighters in Action:

A Ghost Fighter exists to ram target ships. That is their sole purpose.

Ramming a Capital Ship

To ram a capital ship, a Ghost Flight must be in the same hex as the target ship. On the Ghost Flights next movement impulse, they can declare a ram. As many or as few of the Ghost ships may ram. Use the following table to determine the effects of each Ghost Fighter impact:

Die RollDamage Effect
1Craft is shot down before impact. It is destroyed with no damage to the target
2Ghost Fighter impacts and inflicts minor damage (4 points)
3Ghost Fighter impacts and inflicts minor damage (6 points)
4Ghost Fighter impacts and inflicts average damage (8 points)
5Ghost Fighter impacts and inflicts average damage (10 points)
6Ghost Fighter impacts and inflicts major damage (12 points)

This damage is applied to a ship via the normal DAC. A Ghost Fighter may also target a target ships landing bays, in which case use the following Death Squad DAC:

Die RollDamage Effect
1Weapon (must be in arc)
2Hull
3Shuttle
4Fighter
5Hull
6Cargo

Ramming Fighters and Shuttles

If trying to ram fighters or shuttles, then the flight must engage and win a dogfight with the opposing fighters or shuttles. If the Ghost Fighters do win, then an amount of enemy fighters or shuttles are destroyed equalling the amount won by. For example, if a Cylon Ghost squadron wins a Dogfight by three points, then three Vipers are destroyed (and so are three Cylon Ghost ships). On no account will the manned Raider ever ram or be included in the standard dogfight. A Ghost Fighter flight can never win a dogfight by more than it actual has Ghost Fighters (so in the above example, if the Flight won by three points but only had two Ghost Fighters left, then the win is reduced to 2 points).

The Controlling Raider:

All Ghost Fighters must be controlled, and each flight has it is own controller. Controllers may not take over control of other Ghost Fighters that are not their own.

The manned controlling Raider does not have to stay with the ghost ships in their own flight though, it may be up to ten hexes away and still control the Ghost Flight. However a single fighter on it is own is a dead give away that it is controlling other ships.

As such, a controlling Raider may 'hide' within other Raider flights. If this is the case, then treat the controlling Raider as a Cylon Death Squad, and use the table found there for shooting at Death Squads.