| Type | Move | Hull | Sec | Primary | Msl | Fighters | Command | Points |
|---|---|---|---|---|---|---|---|---|
| Battlestar Galactica | 6/2 | 6/11/16 | 4 | 4x (fwd:2/1/-) | - | 10 | 8F | 39+ |
| Scarlet Class Vipers | 13T | 1*(+1) | 1* | - | - | - | - | 1.75 |
| Super Baseship | 3/2 | 15/28/38 | 7 | 3x (LH:2/1/-) | - | 50 | 10F | 78+100 |
| 3x (RH:2/1/-) | ||||||||
| 1x (RH:4/4/4) | ||||||||
| ||||||||
The Super Baseship functions as a normal starship under the Fleet Combat System, the only special rule is with the plasma cannon.
The Super Baseship has a plasma cannon that can be used once every other turn, with the non-firing turn being used to recharge. The cannon can be fired in the recharge turn, but if so, only half the other primary weapons may be fired that turn. The cannon will be destroyed when the ship takes Heavy Damage. The plasma cannon is represent by the single RH:4/4/4 weapon.
| Hull | 6 | L. Warp | 4 | R. Warp | 4 | C. Warp | 4 |
| Pilot 1 | 1 | Landing Gear | 1 | ||||
| Turbolaser A | 1 | Turbolaser B | 1 | ||||
| Sensor | 6,3,0 | Scanner | 0,5,9 | Dam Con | NA | Excess | 2 |
| Move cost | 0.50 | Turn mode | AA | Life support | 0.50 |
Turbolasers A and B have FA arcs.
The new Centurion is an improved model on the ones used twenty yahrens ago, but due to the civil war and the current resources needed to rebuild the Empire, the Centurions upgrades are mainly software based, giving improved weapons and piloting ability.
ST: 15 DX: 9 IQ: 11 HT: 16
DR 20, Damage 1d+1/2d+1, BL 45 lbs., HP 16, Per 11.
Move 6, Speed 6
Advantages/Disadvantages: Reputation (-4 vs all Colonials, all the time), Improved G-Tolerance (1G), Dark Vision
Skills: Armoury (Cylon Beam Weapons) 11, Beam weapons (Laser) 14, Brawling 12, Broadsword 14, Computer Operation 12, Demolition 10, Diagnose 10, Gunnery (Cylon Fighter Beam Weapons) 14, Intimidation 12, Interrogation 11, Knife 13, Mechanic 10, Navigation 12, Piloting (Cylon Fighter craft) 14, Spear 12, Tracking 10
The Elite Centurion is a newer model and can be considered to be the Cylon equivalent of Special Forces. They can be found leading other Centurions into battle, or operating alone as a strike force. They are highly capable and coloured jet black with a glowing blue eye.
ST: 18 DX: 12 IQ: 12 HT: 18
DR 20, Damage 1d6+2/3d, BL 65 lbs., HP 18, Per 12.
Move 6.5, Speed 7
Advantages/Disadvantages: Reputation (-4 vs all Colonials, all the time), Improved G-Tolerance (1G), Dark Vision
Skills: Armoury (Cylon Beam Weapons) 12, Beam weapons (Laser) 16, Brawling 14, Broadsword 15, Computer Operation 14, Demolition 14, Diagnose 12, Gunnery (Cylon Fighter Beam Weapons) 16, Intimidation 14, Interrogation 14, Knife 15, Mechanic 12, Navigation 15, Piloting (Cylon Fighter craft) 16, Spear 15, Tracking 15
Other skills can be added at will.
The Elite Centurion is not your average foot soldier. They can and do use tactics and strategy; they do not just rush into battle. They can be sneaky, use sabotage and engage in all aspects of Special Force activity. They are not to be underestimated.