Set after the episode "Lost Planet of the Gods", the Marvel Comics adaption sees the Galactica and her Fleet continue their journey to find the lost Thirteenth Tribe. Along the way they encounter aliens, pirates, the Scavenge World, and of course Cylons. Also they must battle enemies from within including power hungry Sires who wish to lead the fleet for their purposes.
All ships use the standard SSD's as found elsewhere on this site. Ships do not have shields and civilian ships are hardly armed, if at all.
There are only two new types of fighter available from the comics.
| Type | Speed | Weapons | Damage | BPV | DFR | Year | Notes |
|---|---|---|---|---|---|---|---|
| Cylon Mark III Raider | 20 | Special | 3 | 4 | 5§ | * | Gets a -1 to all attack rolls in the front arc Has a second attack (rear arc) which gets a standard attack roll. |
| Scavenge World Fighters | 16 | Special | 3 | 2 | 2 | ? |
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Cylon Mark III RaiderThis is a one of a kind special design built by the Cylon Imperator that Apollo encountered. It is a short range sublight craft only, but very deadly - easily defeating two Viper patrols single handed. It has a battery of lasers positioned at the nose of the craft and a rear laser turret. When not engaged in a dogfight, the Raider has the equivilant of 4 points of ECM against incoming weapons fire to account for it is manoeuvrability. No entry date is given for this craft as it unclear when it was built. Apparently the Imperator Cylon had been stranded for many yahren (possibly even a millenium) and thus the craft could have been built at any time since then. | |
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Scavenge World FightersFor a world populated by numerous species of alien with seemingly no standards amongst them, it is quite an achievement for the world to have mass produced a single fighter design. Not awesome by any means and easily defeated by Vipers, the craft are still more than a match for Cylon Raider. |
Cylon Mk III Imperator:The Cylon Mk III Imperator is one of seven prototypes that were created by the Cylon Empire. Designed to be harder to kill, smarter and generally better, the Mk III's were all of that and a lot more. Incredibly ambitious as well, the Imperious Leader realised that the Imperaters were a threat to the Cylon Empire and ordered them destroyed. However, they were designed too well and couldn't be. Instead they were stationed on listening post planets far out of the way of the Empire with only sublight craft. These planets had a listening post satelitte in orbit which the Imperators were to protect, which they did because the satelittes were linked to the planets core and if there destroyed, then the planet with the Imperators were on would also be destroyed. | ![]() |
Imperators are very difficult to destroy, if not impossible. Apollo managed to push one into a volcano and a few weeks later it emerged undamaged.
Imperators are also considered Legendary Fighter Aces and if they ever get access to a starship, then they are also considered to be Legandary Captains too.
Eurayle has certain mind powers. One of these is to capture and control peoples minds, and with this power, she can control opposing ships and force the pilots to do her whim, such as attack their comrades or crash their ships.
To simulate this, every 16 impules, Eurayle may attempt to control either a single fighter or shuttle, a fighter flight or a ship. To do this, she rolls a 1d6 and consults the following table. The value or less must be rolled for the mind control to be successful. If it is not, then the unit is not effected. Fighters and fighter flights may only have one attempt at mind control applied on them per scenario. Other craft may have an amount of attempts equalling their crew units divided 10 (rounded). If all attempts fail, then the ship may not be controlled by Eurayle in that scenario.
Obviously she employs much more success taking possession of small craft than large vessels. There is no limit to the amount of ships that she can possess, and once possessed, the only way to release the pilots is to find and kill Eurayle.
Eurayle must be on the board and have line of sight to the ship she is trying to possess. There are no other restrictions. All mind control powers work during the direct fire phase of the turn. Once a ship has been possessed, its control reverts to the player controlling Eurayle and can be commanded to self destruct if desired.
| Unit to be controlled | Roll |
|---|---|
| Single shuttle or Fighter | automatic |
| Fighter Flight or large fighter | 5 |
| Size class 5 ship | 4 |
| Size class 4 ship | 4 |
| Size class 3 ship | 2 |
| Size class 2 ship | 1 |
Eurayle is treated like a Legendary Officer, but she has no actual legendary abilities. Instead she uses the movement rules of Legendary Officers if her ship is engaged in boarding actions.
| Type | Move | Hull | Sec | Primary | Msl | Fighters | Command | Points |
|---|---|---|---|---|---|---|---|---|
| Cylon Mark III Raider | 14 | 1* | 2* | - | - | - | - | 3 |
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| Scavenge World Fighters | 12 | 1* | 1* | - | - | - | - | 1.75 |
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To simulate Eurayle's mind controlling powers, the following rules apply. In the initiative phase of the turn, Eurayle chooses a ship or fighter flight to control. Next a die roll is made to determine whether that ship is possessed or not. The following table determines the chances. If the ship is possessed then control of that ship passes over to Eurayle for the remainder of the game. If the possession attempt fails, then the ship may not be possessed at all for the remainder of the game.
| Unit to be controlled | Roll |
|---|---|
| Single shuttle or Fighter | automatic |
| Fighter Flight or large fighter | 5 |
| Hull Hits 1-3 ship * | 4 |
| Hull Hits 4-6 ship | 4 |
| Hull Hits 7-12 ship | 2 |
| Hull Hits 13+ ship | 1 |
* Includes Patrol Boats
| Hull | 6 | L. Warp | 4 | R. Warp | 4 | C. Warp | 4 |
| Pilot 1 | 1 | Landing Gear | 1 | ||||
| Turbolaser A | 1 | Turbolaser B | 1 | Turbolaser C | 1 | ||
| Turbolaser D | 1 | Turbolaser E | 1 | ||||
| Sensor | 6,3,0 | Scanner | 0,6,9 | Dam Con | NA | Excess | 2 |
| Move cost | 0.50 | Turn mode | AA | Life support | 0.50 |
Turbolasers A, B, and C have FA arcs. Turbolasers D and E have RA arcs.
Nimble ship.
| Hull | 4 | L. Warp | 3 | R. Warp | 3 | C. Warp | 4 |
| Pilot 1 | 1 | Landing Gear | 1 | ||||
| Turbolaser A | 1 | Turbolaser B | 1 | ||||
| Sensor | 6,0 | Scanner | 0,9 | Dam Con | NA | Excess | 2 |
| Move cost | 0.50 | Turn mode | B | Life support | 0.50 |
Turbolasers A and B have FA arcs.
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Cylon Mark III Imperator:All seven Imperator Cylons are marooned on listening posts scattered at the rim of Cylon space. They have no spaceships (although some have constructed sub light vessels), and the listening post in orbit is designed to explode (along with the planet) if tampered with. They have an overwhelming desire to conquer the Cylon Empire and appear to be pretty much invulnerable. ST: 18 DX: 12 IQ: 16 HT: 20 Advantages/Disadvantages: Ambidexterity, Combat Reflexes, Dark Vision, Gadgeteer, Improved G-Tolerance (1G), Infravision, Regeneration (Regular) Skills: Acrobatics 12, Armoury (Cylon Beam Weapons) 20, Beam weapons (Laser) 20, Brawling 18, Broadsword 18, Computer Operation 20, Demolition 18, Detect Lies 15, Diagnose 15, Climbing 15, Gunnery (Cylon Fighter Beam Weapons) 20, Intimidation 15, Interrogation 15, Jumping 15, Knife 18, Mechanic 20, Navigation 20, Piloting (Cylon Fighter craft) 20, Spear 18, Strategy 15, Tactics 15, Tracking 18 The DR is a rough figure, we do not actually see the Imperator get shot at all, but he does get thrown into a lava pool and emerge unscathed several weeks later. He can regenerate from even the most serious of damage. |
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EurayleEmpress of Scavenge World, located at the centre of the magnetic void, Eurayle guides her people and encourages them to destroy and capture passing ships for the space parts that they contain. She is a very powerful telepath able to control and capture minds from hundreds of miles away, and she uses this to guide ships to their doom, although their crews are allowed to become one with Scavenge World. ST: 12 DX: 15 IQ: 14 HT: 15 Advantages/Disadvantages: Mind Control (Telepathic), Mind Probe (Telecommunication, Telepathic), Mind Reading (Telecommunication, Telepathic), Mind Shield (Telepathic), Telecommunication (Telesend, Broadcast, Telepathic, Universal). In addition, Eurayle can use a mental attack to stun or kill people, but at present I do not have the GURPS rules to simulate this properly. Instead make this a 1d6 psionic attack that can kill or stun - decided before any rolls are made! Skills: Acrobatics 12, Axe/mace 15, Beam Weapons 13, Brawling 13, Broadsword 12, Fast-talk 11, Free fall 14, Gambling 13, Gunnery (fighter craft beam weapons) 12, Leadership 15, Navigation 12, Piloting (fighter craft) 12, Sex appeal 16 Eurayle is very powerful in the Psi department. She can control as many people at her Power level simultaneously. In addition, the targets WIL does not effect her abilities, which also work across various alien minds. However, there are a couple of people who are unaffected by her abilities - Starbuck was one, as were a couple of her alien guards, but these special people are few and far between. |
Use whatever you like, there are countless types of alien here. Most are not concerned with people though, just spare parts.
All images here copyright by Marvel Comics, 1980, used without permission.