Realm Press (3k)

A direct continuation from the original Television series, the Battlestar Galactica continues to lead her rag tag fleet away from the Cylons to continue the quest for the mythical Thirteenth Tribe. Along the way, she will encounter aliens from this dimension and the next, some of whom will be friendly, and some not.

The Cylons will also continue to advance in pursuit of their goal to destroy mankind...


Shuttles:

All Colonial shuttles are armed, but the firing arcs are FA only.



Centurion Prime:

From 'Centurion Prime'
The Centurion Prime project was an attempt to create a more advanced Centurion using all the latest construction techniques. The armouring on the Centurion made it invunerable to most Colonial hand weapons, and the Centurion itself was armed with powerful plasma guns. However the greatest aspect was the fact that it had downloaded into its matrix an 'inferior' human neural net. This was to give the Centurion Prime its edge.

The Centurion Prime is considered a Legendary Ace pilot. In addition, any Raider that the Centurion is piloting has its DRF increased to 4. The Centurion can command other Raiders as well in combat, and while still alive, they have a DFR increase of +1.

The Centurion Prime is very aggressive. It will happily destroy other Cylons that get in its way if it wishes.



Programmed Cylons or New Cylons:

From 'Masquerade'
New Cylons are a cunning breed of Cylon able to anticipate and ultilise human tactics. The reason for this is simple - the 'Cylons' are in fact captured human pilots wearing a Cylon armour suit which plugs into their brains and makes them obey Cylon commands. Without dismantling one of the New Cylons, it is impossible to tell the difference between a new and old Cylon.

New Cylons have the abilities of their human pilots. If the human was a Legendary Pilot then the Cylon will be a Legendary Pilot. There are no rookie or Poor pilots. A Raider piloted by will have a DFR increase of +1.

Whilst these Cylons do pilot new types of Raiders, but it is the better quality of pilot that actually makes them exceptional fighters.

 

GURPS Battlestar Galactica Rules (2k)

Centurion Prime:

ST: 18 DX: 12 IQ: 12 HT: 20
DR 20, Damage 1d+2/3d, BL 65 lbs., HP 20, Per 12.
Move 8, Speed 7

Advantages/Disadvantages: Reputation (-4 vs all Colonials, all the time), Improved G-Tolerance (1G), Dark Vision

Skills: Armoury (Cylon Beam Weapons) 10, Beam weapons (Laser) 15, Brawling 15, Broadsword 15, Computer Operation 13, Demolition 10, Detect Lies 10, Diagnose 10, Gunnery (Cylon Fighter Beam Weapons) 15, Intimidation 13, Interrogation 13, Knife 15, Mechanic 10, Navigation 13, Piloting (Cylon Fighter craft) 15, Spear 15, Strategy 11, Tactics 11, Tracking 10

Standard equipment includes two plasma disruptor weapons. These function as normal laser pistols, but doing 8d damage.

The organic neural net of the Cylon makes this machine very ferocious. It does not mind destroying other Cylons that get in it is way and destroys them with relish. It also likes to take command of other Cylons and can be single minded in its mission.

New Cylon:

New Cylons are a combination of Colonials planted in Cylon armour, and as such, they enjoy qualities of both races.

New Cylons have the basic four stats of their human originals, with ST having a minumum value of 15 due to their exoskeleton. Their armour also provides DR 20. In addition, they gain the advantages of Improved G-Tolerance (1G) and Dark Vision.

A New Cylon gains the skills of a standard Silver Centurion, substituting their human skills if they are higher. In addition, any human piloting and gunnery skills can be used at their current levels for Cylon equipment.

 

All images here copyright by Realm Press, 1999, used without permission.