The Battlestar Galactica and the Colonial Fleet are in serious trouble. Their last encounter with the Cylons and the fierce alien race called the Chitain have left them crippled and exhausted and depleted of food and fuel. And they are still in Cylon space.
But Commander Apollo's next confrontation is with one of his own, as grizzled war veteran Commander Cain challenges him for leadership. Apollo wants to take the remnants of the fleet to a planet indicated on the mysterious holocube that was discovered on an abandoned Cylon outpost - a holocube that purportedly shows the path of expansion and exploration through the galaxy by the vanished Thirteenth Tribe. Cain prefers to make his stand right here, but is overruled by the late Commander Adama's son.
Apollo may win this fight, but he may not win the battle. For the next planet indicated on the holocube is also known to the Cylons, and they are waiting for the Galacticans in full force. it is only through the intervention of their newly installed quantum-shift technology that the fleet manages to escape the trap, as they are warped halfway across the galaxy to find themselves once again at their starting point: the planet Kobol - the birthplace of the Kobollian race that was destroyed by the Cylons twenty yahren ago.
Why have they been brought back to Kobol, and who is responsible for it? Have the Lords of Light granted them a new beginning? Or is this another plotby the Lord of Evil, Count Iblis, to finally exact revenge against Adama's family and the entire Galactican fleet?
All the rules from Armageddon and Warhawk should be used in addition to these addition.
The Class IV is a super size Baseship. Larger than normal, more heavily armed and armoured, the ship is literally bristling with weaponry and carries a vast array of Raider fighters.Ã
The Hybrid Baseship is a standard Class IV Baseship mixed with Chitain weapons. This gives it a unique appearance with a Chitain stinger underneath the craft. The baseship may carry Chitain or Raider fighters.Ã
SSD design by me, drawn by Sean Driscoll.
Quantum technology not only allows a ship to phase into another dimension, but it also allows a ship to travel at vastly increased hyperspace speeds. By 'folding' space, it is literally possible to traverse vast distances in a very short time.
To fold space this way, a ship first needs to enter phase space. Once there, the ship may, 16 impulses later, fold space and escape to a new destination. The ship (and any slaved units) simply leave the map.
Any small craft that are in phase space may fold when the capital ship does, by being in the same hex, or one hex radius as the folding ship. When it folds, they get dragged along in it is wake and fold too.
The advantage of using the QSE is that it does not require the build up of energy that normal hyperspace travel does.
| Type | Move | Hull | Sec | Primary | Msl | Fighters | Command | Points |
|---|---|---|---|---|---|---|---|---|
| Class IV Baseship | 3/2 | 15/28/38 | 7 | 3x (LH:2/1/-) | - | 50 | 10F | 78+100 |
| 3x (RH:2/1/-) | ||||||||
| 1x (RH:4/4/4) | ||||||||
| ||||||||
| Class IV Hybrid Baseship | 3/2 | 15/28/38 | 7 | 3x (LH:2/1/-) | - | 50 | 10F | 78+100 |
| 3x (360o2/2/2) | ||||||||
| 3x (RH:2/1/-) | ||||||||
| 1x (RH:4/4/4) | ||||||||
| ||||||||
When using the QSE to fold space, a ship first has to enter phase space. Once this has been done, the next turn, during the ships movement, the ship (and any slaved units) folds space and disappears. Fighters and small craft in the same hex and in phase space may 'hitch' a ride through fold space and may move when the ship does.