Galactica 1980 (3k)

Fourteen yahrens after the Galactica and her fleet leaves the destruction of a Basestar and the Colonies behind, it manages to find Earth. Unfortunately the Earth of 1980 is not in the condition that it was hoped and thus the Galactica has led the Cylons to the last refuge of man only for it to be defenceless!

 

Game Rules (2k)

New Craft:

There are two new types of fighter available from the series.

TypeSpeedWeaponsDamageBPVDFRYearNotes
Asp Mk II Recon Viper20Special667360Turbos (Speed 30), Scout Sensor
Cylon AB Raider202x P3 - FA8127360Armour

Asp Mk II Recon Viper

The Asp Mk II is a variant of the standard Asp Class Recon Viper, however with improvements. The craft is a longer, two seater craft, and whilst still containing all the standard scout and sensing equipment of the ealier Asp, it is also armed like a normal Viper and thus may engage in combat if it has to.

Cylon AB Raider

The AB Raider is a prototype of a new class of Raider that the Cylons are producing. It is twice the size of a normal Raider, has a five Cylon crew and contains better weapons and engines than a standard Viper. In addition it has jamming equipment which is able to block communications from enemy craft. If it has a weakness, than it is perhaps the vunerable communications gear that could be hit by a lucky shot.
Treat the AB Raider as a Large Cylon Fighter craft. In addition, the AB Raider has special armour which allows it to absorb fire from enemy fighters and defensive batteries. Any time an AB fighter is hit by fighter fire or phaser 3 fire, roll the damage normally and then subtract 2 from the actual damage scored. Because a fighter flight usually consists of many fighters, subtract 2 points of damage per fighter in the flight. This armour wil not protect against missiles and larger types of phaser damage.

 

Fleet Combat System (2k)

TypeMoveHullSecPrimaryMslFightersCommandPoints
Asp Mk II Recon Viper13T1*1*----3
    Has 2 Scout Points
Cylon AB Raider131*(+2)1*----5
    Has 1 Scout Point for ECM purposes only

Treat the Cylon AB Raider as a Viper for attacking purposes.
The AB Raider also has special armour. If attacked by fighters or secondary weapons, treat as a normal Viper, but add +2 to the attackers roll.

 

Large Scale Fighter Rules (2k)

Colonial Asp Mk II Class Recon Fighter:

Hull6L. Warp5R. Warp5C. Warp5
Pilot 11Pilot 21Landing Gear1Turbo1
Turboloaser A1Turbolaser B1Sensor1
Sensor6,0Scanner0,9Dam ConNAExcess2
Move cost0.50Turn modeALife support0.50

Turbolasers A and B have FA arcs.

Cylon AB Raider:

Hull8L. Warp8R. Warp8C. Warp8
Crew5Landing Gear2Sensor1
Turbolaser A1Turbolaser B2Turbolaser C3Turbolaser D4
Sensor6,3,0Scanner0,6,9Dam Con2Excess3
Move cost1.00Turn ModeCLife support1.00

All Turbolasers have FA arcs.
Armour: The armour on the AB Raider works slightly different than normally. Subtract 8 points of damage from each turbolaser hit against the craft. This will make many attaks undamaging.