Fourteen yahrens after the Galactica and her fleet leaves the destruction of a Basestar and the Colonies behind, it manages to find Earth. Unfortunately the Earth of 1980 is not in the condition that it was hoped and thus the Galactica has led the Cylons to the last refuge of man only for it to be defenceless!
There are two new types of fighter available from the series.
| Type | Speed | Weapons | Damage | BPV | DFR | Year | Notes |
|---|---|---|---|---|---|---|---|
| Asp Mk II Recon Viper | 20 | Special | 6 | 6 | 4§ | 7360 | Turbos (Speed 30), Scout Sensor |
| Cylon AB Raider | 20 | 2x P3 - FA | 8 | 12 | 3§ | 7360 | Armour |
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Asp Mk II Recon ViperThe Asp Mk II is a variant of the standard Asp Class Recon Viper, however with improvements. The craft is a longer, two seater craft, and whilst still containing all the standard scout and sensing equipment of the ealier Asp, it is also armed like a normal Viper and thus may engage in combat if it has to. | |
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Cylon AB RaiderThe AB Raider is a prototype of a new class of Raider that the Cylons are producing. It is twice the size of a normal Raider, has a five Cylon crew and contains better weapons and engines than a standard Viper. In addition it has jamming equipment which is able to block communications from enemy craft. If it has a weakness, than it is perhaps the vunerable communications gear that could be hit by a lucky shot. |
| Type | Move | Hull | Sec | Primary | Msl | Fighters | Command | Points |
|---|---|---|---|---|---|---|---|---|
| Asp Mk II Recon Viper | 13T | 1* | 1* | - | - | - | - | 3 |
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| Cylon AB Raider | 13 | 1*(+2) | 1* | - | - | - | - | 5 |
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Treat the Cylon AB Raider as a Viper for attacking purposes.
The AB Raider also has special armour. If attacked by fighters or secondary weapons, treat as a normal Viper, but add +2 to the attackers roll.
| Hull | 6 | L. Warp | 5 | R. Warp | 5 | C. Warp | 5 |
| Pilot 1 | 1 | Pilot 2 | 1 | Landing Gear | 1 | Turbo | 1 |
| Turboloaser A | 1 | Turbolaser B | 1 | Sensor | 1 | ||
| Sensor | 6,0 | Scanner | 0,9 | Dam Con | NA | Excess | 2 |
| Move cost | 0.50 | Turn mode | A | Life support | 0.50 |
Turbolasers A and B have FA arcs.
| Hull | 8 | L. Warp | 8 | R. Warp | 8 | C. Warp | 8 |
| Crew | 5 | Landing Gear | 2 | Sensor | 1 | ||
| Turbolaser A | 1 | Turbolaser B | 2 | Turbolaser C | 3 | Turbolaser D | 4 |
| Sensor | 6,3,0 | Scanner | 0,6,9 | Dam Con | 2 | Excess | 3 |
| Move cost | 1.00 | Turn Mode | C | Life support | 1.00 |
All Turbolasers have FA arcs.
Armour: The armour on the AB Raider works slightly different than normally. Subtract 8 points of damage from each turbolaser hit against the craft. This will make many attaks undamaging.