The Pegasus (and possibly some other Battlestars) had large missile launchers built into their hull. While here they are treated like SFB drones, it should be noted that they are more like the large ICBM's from 20th Century Earth.
The Drones themselves are Speed 30, Warhead 30, Endurance 1 and have 8 hits. They also generate 4 points of ECM against all fire directed against them (although weapons that cannot target fighters cannot target drones). The drones also have ATG, but cannot target fighters or shuttles. When a drone is about to strike the target, roll 1D6. On a 1-4, the drone hits as normal. On a 5-6 however, the drone misses and overshoots the target. It must now manoeuvre to come back if it wants to still hit the target.
The drone racks are like the Type C drone rack, and can fire twice per turn (although not within eight impulses of the last firing). The rack holds 6 drones (not spaces of drones) and cannot carry other types of drones. Reloads are carried in storage, with each drone taking the equivalent of 5 spaces.
Colonial Missile launchers require firing arcs, unlike normal drone racks, so not only does the target have to be in the missiles FA arc, but the target also has to be in the arc of the missile launcher.
Cylon missiles (or drones, the term for Cylons is interchangeable) are not as effective as their Colonial counterparts, and it could be this reason that they are not used often. Still the Planetary Bombardment Baseship uses large numbers of them, and they are not to be taken lightly.
Cylon Missiles are effectively the same as Type IV-S drones, and the launchers are effectively the same as Type B launchers, although each box on the launcher represents one missile, not one space of missile.
All other rules are as per Colonial Missiles though, so the Cylon drones will not hit automatically, but on a 1-4 on 1D6.
Cylon missiles may only target ships or stations, never fighters or shuttles, and must be controlled as launcher guided drones (FD5.3).
Like normal drone racks, Cylon missile launchers do not require fire arcs.
Cylon Mine types can be found here.
These are just a much smaller version of the large Colonial and Cylon missiles. They can be used in the anti-ship and anti-fighter role. They are very much like the cobra missiles from the optional Viper Variants, but are slightly weaker.
Like normal Colonial missile launchers, mini-missile launchers have firing arcs.<
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These missiles function just like their large brethren (page 4 of the Basic Rules), with a Speed of 25, Warhead of 6, Endurance 1 and are destroyed by any hit. They also hit on a 1-4 on 1d6. These missiles can target fighters, but if they hit they will only inflict three points of damage to a fighter flight (enough to destroy one fighter only). Against shuttles or larger fighters, the missile will inflict the normal full damage. If more than one missile was fired and one missile hits and destroys the target, the other missile is wasted. The missile launcher holds 6 missiles, and can fire two of them per turn, although not within 16 impulses of each other. |
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Mini-missile launchers cannot fire rockets or Cobra missiles.
Rockets are similar to missiles, although slower and without the guidance system. Instead the warhead is increased dramatically to provide a very powerful punch.
Rockets have a speed of 10, endurance of 3 and a warhead of 15. However, as they have no guidance system they can only target capital ships (not fighters or shuttles), and must be fired via (F4.0) Ballistic targeting, although upon entering the hex, the rocket will detonate, doing full damage to the target ship, if there is one, in the hex.
The rocket launcher holds 6 rockets, and can fire one of these per turn.
It may not launch Cobra missiles and rockets.
These are treated as normal mine racks, but can only carry four small NSMs.
These are the chief anti-ship weapon of the Cobra Bomber, and they are generally carried under the wings and fuselage of the craft. Each missile is a single shot missile, not launcher, and the Viper may fire two of these per turn, but both must be fired at the same target.
Each cobra missile carried increases the fighters cost by 1 point.
Cobra missiles function just like their large brethren (page 4 of the Basic Rules), with a Speed of 25, Warhead of 10, Endurance 1 and are destroyed by any hit. These drones can target fighters, but if they hit they will only inflict three points of damage to a fighter flight (enough to destroy one fighter only), and are at a +DFR of the target modifier to hit, with a natural 1 indicating a hit, no matter what the modifiers. For example, a Cobra firing a missile at a Cylon Raider is at a +2 to hit the Raider, and thus will only hit on a 1 or 2 on 1D6.
Against shuttles or larger fighters, the missile will inflict the normal full damage.
If more than one missile was fired and one missile hits and destroys the target, the other missile is wasted.
The Boa was an early attempt to create a fighter launched missile that can be used to attack relatively slow moving vessels or bases. It is similar to the Cobra missile, having a more powerful warhead at the expense of a faster propulsion system.
Each boa smart bomb carried increases the fighters cost by 1.5 points.
A figter equipped with these may fire 2 bombs in one turn. If both are fired at the same target, then they may both be fired in the same impulse, else they may not be fired within 8 impulses of each other.
Like the Cobra, each missile is a single shot weapon, and also like the Cobra, if fired against fighters, it suffers a +DFR modifier to the to-hit chance, and may only destroy one fighter per missile.
It may be carried by any craft that may carry the Cobra missile, and vice versa.

| Missile Type | Speed | Endurance | To-hit | Warhead | Damage | Space |
|---|---|---|---|---|---|---|
| Colonial Large Missile | 30 | 1 | 1-4 | 30 | 8 | 5 |
| Cylon Missile | 8 | 3 | 1-4 | 24 | 6 | 5 |
| Mini-Missile | 25 | 1 | 1-5 | 6 | 0 | 0.5 |
| Rocket | 10 | 3 | * | 15 | 0 | 0.5 |
| Cobra Missile | 25 | 1 | 1-4 | 10 | 0 | 0.5 |
| Boa Smart Bomb | 10 | 1 | 1-5 | 15 | 6 | 0.5 |