Why use StarFleet Battles? (3k)

Good question really, and I am not sure I have a proper answer. I mean, I like the game, but it is not a fighter combat game in the slightest. Still, it does have the ability to simulate the large ships of the series very well, and adapting the fighter rules is not really that hard.

So have I succeeded?
You judge for yourself. I think so though, and a lot of the stuff here has been contributed by other players, so I can only hope that other people do as well!

Anyway, here is what I have done - enjoy!

Please note - this is NOT an SFB/Battlestar Galactica crossover!


What I have done:

Viper hit! (10k)

With these rule variants, I have had to take a few liberties with the standard SFB rules. One of these is that I have left in standard SFB terminology such as phasers and warp drives. This is not to imply that Battlestar Galactica uses these things (it does not), but just to simplify my job. A little imagination should be used here.

Also I have added a few new ships, which could be used during the 1000 yahren war with the Cylons (probably all examples would have been destroyed a few yahrens before the ill fated peace conference). If players disagree that the Colonials had any other ships, then obviously feel free to ignore these ships. However there is evidence in the series that other warships were at least present during the war, just no evidence as to what those particular ships were!

The biggest change is how I have had to deal with fighters. SFB is not really a fighter game, and if I did use the standard rules for fighters, then they would have been far too effective. Instead they are grouped into flights of 8 fighters each, with the damage they dish out being related to how many fighters are left in the flight.

The other main change was to the DAC. Yes, I know it is a mortal sin to fiddle with the DAC, but Galactica ships do not have half the amount of systems that SFB ships do, and if you just ignored all the missing systems, then the ships would be destroyed far too quickly. So we have not changed the DAC completely, and certainly not to unbalance the game.