The scenarios that are listed here are written for one of two systems - the Battlestar Galactica SFB conversion (BSG SFB) or the Fleet Combat System (FCS). Any special rules or notes will be given for these two systems.
However, some scenarios may be more applicable for other game systems (specifically the fighter combat scenarios). In this case, while no deliberate gaming rules can be written (it all depends on what system you use), notes will be given.
| * | Denotes a scenario suitable for another system | |
| [FCS] | Denotes a scenario written for the FCS. | |
[SFB players may ignore this!]
So that I can have some sense of continuity, all the scenarios are written assuming you are using an SFB style map. Because not all games use the same maps, here are some guidelines to help you set up in a similar manner.
An SFB map consists of hexagons, 42 in length, 30 deep. These are labelled from 0101-0130 to 4201- 4230. Ships and certain other items are usually assigned a hex that they will start in.
To get direction, SFB labels each hexside. The top most hexside (the one with the number label) is listed as being hexside A. Then, working clockwise around the hex, the other sides are labelled as B, C, D, E and finally F.
When ships are placed in a hex, they will be referred to as being in direction [letter]. This means that they are facing that hexside.
If a die roll has to be made to determine some direction, then roll a 1d6. 1 = A, 2 = B, 3 = C, 4 = D, 5 = E, 6 = F.
An example map showing all this, is at the SFB Arena Site.
Finally, a Fixed map is one which does not move in relation to ships, so any ship that exits the map is gone and may not return. A Floating map though, is one that moves in relation to the ships if they near the edge, so ships may not leave the map to escape as it will move with them.
The biggest thing for this whole site, is that there is a distinct lack of counters for BSG. Some counters are available in the Downloads section, while some more are available at the BattleSpoo site. However, when new ships are developed, and because most sites have differing ship compositions, you can not expect one site to have all counters.
Also, I am no artist, not even remotely, so I am not about to put any up anytime soon.
However, if you have SFB, then I would use the Kzinti ships for Colonials, and Andromedans for the Cylons. If you use MegaHex (I have the second module), then those two races work even better. The scale between capital ships and their fighters becomes a lot clearer too.