Attack the Baseship!Probably the most common type of attack that occurred during the war with the Cylons, was trying to take out a Baseship. Never an easy thing to do, especially with the amount of fighters that the ship carries. This scenerio simulates one of the hardest attacks - the Battlestar vs. Baseship assault that young boys love to read about in comics. | ![]() |
The following victory conditions apply:
Enemy ship captured: Decisive Victory
Enemy ship destroyed: Substantial Victory
Enemy ship crippled: Tactical Victory
Enemy ship disengages: Marginal Victory
Note that it is possible for both sides to claim victory.
As this was probably one of the most common attacks, it occurred with a huge amount of variety. In nearly all cases though, the Colonials went in undergunned for the job.
The following can be substituted for the Battlestar.
2 Pulsar Class Gunstars
1 Pulsar Class Gunstar, 1 CVL Light Carrier and 1 CLE Fleet Escort Cruiser
1 Destroyer Squadron (1 Libra Class Destroyer, 2 CVL Light Carriers and 1 CLE Fleet Escort Cruiser)
Alternately the Colonial player gets 430 points to choose a fleet.
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BalanceThis is quite a hard scenario, as the Colonials are outnumbered by the Cylon Raiders and outgunned by the Baseship. To ease this, the Battlestar could be made of a different variant (such as the Pegasus) which would even things up as the Baseship would not then have the drop in firepower, but would still out number it in fighters. The Colonials could be operating with double capacity fighters (say about 5 flights worth), and this would ease that. What normally happened though is that the Colonial pilots were of far better quality than the Cylons, and thus making a few (or all) the Colonial squadrons Aces would show that edge. |