General Scenarios (3k)

Fighter Flight I:

A typical encounter between two opposing groups of fighters. Fighters have a much greater range in Battlestar Galactica than in SFB, and it is was not uncommon for each side to send long range strikes or patrols into the enemies space.

This recreates one such incident.

 

Initial Setup:

The Scenario:

Vipers! (10k)

Victory Conditions

One side wins when there is no other left!

Variations

Generally fighters are fighters, but fighters can be off different classes or times. Scarabs vs. Early Raiders would make for an interesting fight, as would Scarabs vs. Raiders (possibly depicting an old or lost colony suddenly being contacted by the Cylons).

Balance

This is an easy one to change - the colonials may have Ace flights (at the ration of 3 flights to 2 Ace flights, or may have green pilots at the ration of 2 green flights to one good flight.

The Cylons tend not to have much difference in their pilot quality, but they can substitute Heavy Raiders at (approximately) 2 Raiders to one standard flight.

Generally the Colonials nearly always flew outnumbered but usually had the better pilots.

Designers Notes

This is actually a nice scenario to learn about the fighter rules. do not play it too many times though, fighters are pretty easy to use!