General Scenarios (3k)

Convoy Protection:

Another very common scenario in the war is the protecting and attacking of the enemies fleets. This recreates a typical encounter.

 

Initial Setup:

Typical fleet compositions and attacking forces are as follows:

Cylons attacking (8k)
DefenderAttacker
ColonialCylon
2 CLE Fleet Escort Cruisers and 8 Light Freighters10 Raider flights
1 Aquaria Class DDV, 1 CVL Light Carrier and 10 Freighters14 Raider flights
2 CLE Fleet Escort Cruisers, 1 CVL Light Cruiser and 12 Freighters18 Raider flights
CylonColonial
4 TKR Armed Tankers, 4 TKR unarmed tankers10 Viper flights
8 TKR Armed Tankers12 Viper flights
2 TKV Fighter Carrier Tankers, 6 TKR Armed Tankers14 Viper flights
4 TKR-Q Tankers, 4 TKR Armed Tankers16 Viper flights

Colonial freighters are similar to those with the Galactica fleet (see Historical Scenarios).

The Scenario:

Victory Conditions:

Use the following conditions for this game.

    The attackers win a Decisive Victory if they destroy all the defenders and the freighters.
    The attackers win Tactical Victory if they destroy all the freighters.
    The attackers win a Marginal Victory if they destroy half the freighters.
    The Defenders win a Decisive Victory if they destroy all the attackers without losing a freighter.
    The Defenders win a Tactical Victory if they destroy all the attackers and only lose 1 or 2 freighters.
    The Defenders win a Marginal Victory if they destroy all the attackers but lose half their freighters.

Any other result is a draw.

Vipers attacking (10k)

Balance

The scenario can be balanced by adding Raider flights to the Cylon side, or making some of the Viper flights Aces.

Tactics

Attacker: Note that to only win the scenario, all the attacker has to do is destroy the freighters and not necessarily the escorts. In the case of the Cylon player defending, this is one and the same thing, although the freighters are not that well armed. The defending fighters will be the problem, always, and it is they that should be destroyed first, and then the freighters. Again, the Colonial player will find that the Cylons have nearly the same number of the fighters that they do, but if they are quick, they might be able to get some tankers before the fighters are launched and watch the tankers destroy themselves when the fuel goes up.

Defender: Launch the fighters immediately! With the Cylon player defending this is a must as the tankers you are protect-ing are not very sturdy, and it only takes one pass by a Viper flight to destroy the ship if they hit the fuel cargo. With the fighters launched you have nearly the same amount as the attacking Vipers. Group your unarmed tankers around the armed tankers, and keep the whole thing together so that they can provide covering fire for each other.

The Colonial defender has it slightly easier and slightly worse. You have less fighters, but you have some sturdy escort ships. group your freighters around them, and set up some decent covering fire.