This battle details the effects of an undergunned Colonial squadron and their effects in trying to destroy a Cylon Baseship that had slipped into the Colonial rear supply lines.
Things got to a head when the Cylon Baseship was destroying convoys with relative ease and no reinforcements were forthcoming from Colonial command. Thus the local commander devised a plan - a diversion would rid the Baseship of its fighters, and then the two light cruisers would close in for the kill...
The Cylons win if they destroy the cruisers and survive.
The Colonials win a decisive victory if they destroy the Baseship without losing any of the light cruisers. They win a victory if they destroy the Baseship with one cruiser surviving.
If the Colonials are having too tough a time of this adding a couple of extra flights of Vipers should help. Or the CLD could be changed to another CLS. This would increase the long range firepower but at the loss of some hitting power.
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TacticsCylons: Close with the cruisers! If you do not, they will just pick you off at long range. Colonials: The Baseship without its fighters is still a foe to be reckoned with. If you close, you will be destroyed by the huge amount of Ph-3 that the thing carries. Use the fighters for a close range assault, but do not count on many of them surviving the fly by. Stay at range and snipe away with the CLS. The CLD will have a tough job getting its missiles to the target, send them in just behind the fighter flights, that way some major damage should be inflicted by either the fighters or the missiles. |
The Baseship was eventually destroyed. All but 4 vipers (not flights!) were destroyed when attempting to strafe the ship, and the CLD was gutted when it attempted to close to guide its missiles in. However they did manage to cause critical damage to the Baseship, and the CLS was able to deal the last blow from afar, but again, not after receiving quite substantial damage.
Colonial Command never did really view this as a victory.