On the eve of 7000, the Acropolis was to lead a small squadron to attack a Cylon command and supply base in the Myus system. This destruction of the the Cylon command and control would lead the way for a massive Colonial offensive. Unfortunately, the squadron never arrived inthe Myus system, the base remained operational, and the offensive abandoned.
Over the yahrens, the frontlines changed, and the Cylon base was not considered as vital as it was previously. Defences there were downgraded, and events moved on.
However, in 7204, the base was attacked by an unknown Colonial force, using codes some 200 yahrens old. Somehow, the Acropolis had returned. Only to disappear again when the battle was over. To this day, nobody understands what actually happened.
This scenario is for the Fleet Combat system and recreates the older fleet attacking the (now) second line command base.
1x CVS Triton Class Strike Carrier (prototype model)
2x DDD Leosia Class Missile Destroyers
2x CVL Light Carriers
1x CLE Ranger Class Escort.
The ships must be in a legal formation around the squadron leader (the CVS) observing command radii. The squadron can set up anywhere within the first ten rows of the map (0101-1001, 0130-1030).
Set up the terrain first.
The Cylon player chooses the location of the hidden asteroid ships.
The Cylon player places the Asteroid base.
The Colonial player then places their fleet.
Finally, the Baseship is placed.
The Cylon player may (at their discretion) choose to hide their small asteroid ships. In this case, the counters are not placed on the board. Instead, their positions must be written down on a piece of paper and revealed when the ship is. While hidden, the ship may do nothing at all. As soon as it does something, it is placed on the map. An asteroid ship may be placed in any hex which contains asteroids, anywhere on the board.
If the asteroid ships are not hidden, then they may be setup anywhere outside of the Colonial set up zone.
The following victory conditions apply to this scenario. Note that only one side may claim victory, and there cannot be a draw.
| Asteroid Base destroyed, the Acropolis escapes | Total Colonial Victory | |
| Asteroid Base destroyed, the Acropolis is destroyed | Minor Colonial Victory | |
| Asteroid Base survived | Minor Cylon Victory | |
| Asteroid Base survived, Colonial Fleet totally destroyed | Total Colonial Victory |
The easiest way to balance this scenario is to alter the defending forces. Turning the Baseship into a Halfship or Attack Star will help as it will also alter the amount of defending fighters.
Or, if the Colonials find it too easy, then upgrading the Small Asteroid Ships to Large should alter the balance fairly drastically as it will also increase the amount of Raiders to counter.
Finally, if only a small change is desired, then some additional Viper flights could be given to the Colonials, or some existing Vipers could be made of higher quality.
Colonial: Speed is your asset, but it is also a killer. You do not have the fighter capacity that the Cylons do, and speeding straight in may put you in a direct fight with the Raiders. do not get side-tracked into prolonged fights with the other Cylon ships if you can help it, your only goal is to destroy the base, you do not get any victory conditions for anything else. Be wary of hidden ships. While you would like to protect the Acropolis, it also has the best weaponry for destroying the base, so you will have to risk it.
Not much is actually known about the battle or the outcome, however it is known that the Cylon base was destroyed and it is presumed that the Acropolis survived, although her squadron received substantial casualties.