Alternate BPV's (2k)

This is an alternative way of calculating the BPV for a ship. It is based heavily on that generated by Donald Miller, as found on his website, modified for the additional weapons and equipment used by BSG ships.
This system is a lot more accurate than the previous one. Again, it does not take into account turn modes and stuff, but then I am beginning to think that that is not too important these days, we will see.

To calculate the BPV of a ship, add up the Cost values for all items of equipment on the ship, as noted in the table below. Individual weapon costs are further modified by their weapon arcs.
This is then modified by the tech level of the ship. Normal ships have their cost multiplied by 1, Maximum Press X-Ships are multiplied by 1.5, Early Years Ships have their cost multiplied by 0.75.

Finally, the BPV is the Total Cost of the ship, divided by 2.5. Always round the final BPV up.

Revised ship BPV values are listed here.

EquipmentCost

Control Systems:

Bridge3
Emergeny Control3
Aux Con3
Flag Bridge2
Security2

Energy Systems:

Warp - L or R4
Warp - C5
APR2
B-APR4
Battery1.5

Crew and Electronic Systems:

Crew Unit0.1
Boarding Party0.5
Deck Crew0.5
Sensor value 62
Sensor value 1 - 51 per box
Sensor value 00
Scanner value 02
Scanner value 1 - 81 per box
Scanner value 90
Damage Controlvalue of box
Excess Damage2 per box

Hull Systems:

Armour1.5
Barracks1.5
Cargo1.5
Hull - F1
Hull - C1.5
Hull - A1
Lab2
Probe1.5
Repair3
Shuttle Box2
Fighter Box3
Yacht Box2
Special Sensor10

Other Systems:

Aegis, Full (4 firing)5
Aegis, Limited (2 firing)3
Aegis, Unlimited8
EquipmentCost

Shields:

Shield Boxes (total)1/6

Weapons:

Colonial Missile Launcher5
Cylon Drone Rack5 *
Mine Rack Small4 *
Mine Rack Large8 *
Mini-missile Launcher4
Phaser 12
Phaser 21.5
Phaser 31
Phaser 44
Rocket Rack3 *

* This weapons cost is NOT modified by its firing arc.

Weapon Arc Cost Multiplier Chart
ArcMultiplierWeapon Example
0ox0.500NF
30ox0.625Mauler
60ox0.750LF; RF; LR; RR
90ox0.875RQF
120ox1.000FA; RA; L; R
150ox1.125RQF+LF
180ox1.250FH; RH; LS; RS; FA+L; FA+R; LF+L; RF+R LR+L; RR+R
210ox1.375FH+R
240ox1.500FX
270ox1.625FH+RS
300ox1.750FX+RR
330ox1.875FX+RP
360ox2.000360o

Fighters and Shuttles:

Fighters and shuttles are worked out like above, but using the following values. It is still wise to use the original BPV from SFB for ordinary shuttles though.

EquipmentCost
Per damage point1
Per 6 points of speed1
Per DFR0.5
Fighter Weapons - normal1
Fighter weapons - -1 per roll1.25
Fighter weapons - +1 per roll0.75
Scout channel10
Turbos1
Boa Smart Bombs3
Cobra Missiles4

Fighters do not use weapon fire arc modifiers.