This is an alternative way of calculating the BPV for a ship. It is based heavily on that generated by Donald Miller, as found on his website, modified for the additional weapons and equipment used by BSG ships.
This system is a lot more accurate than the previous one. Again, it does not take into account turn modes and stuff, but then I am beginning to think that that is not too important these days, we will see.
To calculate the BPV of a ship, add up the Cost values for all items of equipment on the ship, as noted in the table below. Individual weapon costs are further modified by their weapon arcs.
This is then modified by the tech level of the ship. Normal ships have their cost multiplied by 1, Maximum Press X-Ships are multiplied by 1.5, Early Years Ships have their cost multiplied by 0.75.
Finally, the BPV is the Total Cost of the ship, divided by 2.5. Always round the final BPV up.
Revised ship BPV values are listed here.
|
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fighters and shuttles are worked out like above, but using the following values. It is still wise to use the original BPV from SFB for ordinary shuttles though.
| Equipment | Cost |
|---|---|
| Per damage point | 1 |
| Per 6 points of speed | 1 |
| Per DFR | 0.5 |
| Fighter Weapons - normal | 1 |
| Fighter weapons - -1 per roll | 1.25 |
| Fighter weapons - +1 per roll | 0.75 |
| Scout channel | 10 |
| Turbos | 1 |
| Boa Smart Bombs | 3 |
| Cobra Missiles | 4 |
Fighters do not use weapon fire arc modifiers.