Introduction (2k)

Version 2.0 of the rules are here, finally. But luckily not a lot has actually changed, atfter all, when something works, why tamper?

Mainly version 2.0 is a rewrite clearing up a lot of the text, providing examples and making things easier to understand. However, there is one major change. Fighters and secondary batteries now operate in a very similar manner to the optional rules that used to be found here.

All fighters and secondary batteries have an Attack Rating and everything has a Defence Rating. Now instead of an ever-expanding table listing every single fighter, shuttle and weapon, there is a smaller table to reference. The rules are slightly different to that found in the original optional rules though. The change is that the table has been scaled back to a single 1d6 roll. The optional rules worked nicely, but when you have a lot of fighters, using 2d6 means that you have to roll each seperately or have a lot of matching-pairs dice. Using 1d6 means that you cannot have the very small percentages that you used to be able to, so the upper end of the table now incorporates automatic hits, while the bottom end has automatic misses.

That is the only major change. Other optional rules for damage to Fighters, Scout Points and Missiles have been added to the basic rules, and there are a number of minor streamlining issues here and there; one example is with shuttles - heavy shuttles and references to SFB have been dropped to make this more self-contained and also because there is no distinction between a shuttle and a heavy shuttle.

Version 2.0 also comes with a plethora of counters you can download and print out. Finally!

We are very proud of this version and hope you enjoy it too. If you have any ideas, suggestions, scenarios or additional feedback then we would like to hear from you as well!