Drazn (3k)
Drazn (16 k)

The Drazn are the survivors of a long nuclear that decimated their planet many long years ago. Most of the records of that time have been long destroyed, but the people fled to the safety of underground caverns and there slowly rebuilt their community, being changed by the events at the same time.

When they emerged hundreds of years later they realised that their world was barren and lifeless due to the effects of their war and so they continued with their subterranean existence although developing technology to take them to the stars for resources that their planet could no longer provide. They thought that they could take what they needed by force and fought a few wars with other races (including the Colonials), wars that they invariably lost. This taught them the valuable lesson of diplomacy and trade, which eventually led them into better relations with their neighbours.

The Drazn were a warlike people but while they have mellowed, they have still retained some of their aggressive tendencies. They live under their planet in cities built through the rock and being a maze of tunnels and small room caverns - they have no large open areas and indeed, their time under the surface has afflicted them with agoraphobia, a fear of large open spaces. Everything about their community and life seems cramped when compared to other races - homes, corridors, spacecraft, all are about half the size of a typical human affair. They live in a system of city-states that constantly vie against each other in the political arena, although in the past this usually would have spread into physical conflict. Despite this, the Drazn do know the benefits of a unified government and have formed the State Council which includes representatives of all city states and nothing affecting the whole race can be decided without meetings, which can range for days, bringing new meaning to bureaucratic debates.

The Drazn space fleet is small, now mainly consisting of a series of transports and hyperspeed capable shuttles. When confronted with several defeats and a need to increase their relations with their space faring neighbours, the Drazn built non-military ships and let their outmoded warships collect dust with disuse. They do have a small defence force, but this is mainly to deter pirates rather than any planetary assault and it very rare that a warship of theirs will be seen outside their system as they still think that relations with other races will go sour. They do arm their transports when needed though.

With the loss of so much of the history records during the long war, it is interesting to note that the name of the home world of the Drazn has also been lost, although some conspiracy theorists think that this was a deliberate move. As a result, almost every city-state has their own name for the planet, but they share one thing in common in that all the names revolve around the concept of the planet being not in a perfect state of repair. So for example some common names include 'Broken' and 'Lame' (which is the name that the Colonials use for the planet, being given to them by the first representatives of from the Drazn people).


Character Generation:

Points: -22
Attributes: DX -1 [20] HT +1 [+10]
Advantages: Infravision [10]
Disadvantages: Bad Temper (15) [-5], Phobia (Agrophobia, 12) [-2], Short Lifespan (2) [-20]


Drazn Spaceships:

Drazn ships tend to be slower and less manoeuvrable than Colonial ships, but they also have more armour. When constructing ships use the size above for movement costs, and use the worst possible value for manoeuvre for the correct size. The current freighter fleet is built as a normal Colonial civilian ship, although the Drazn do not have to worry about licences for weapons at all. Having said this though, they do tend to keep their ships not as heavily armed as they might out of neighbourly respect. A Drazn ship may devote up to 20% of their hull boxes in armour. Civilian ships tend to be of Moderate size or smaller.

Military vessels obey the same principles as their civilian ships, but are constructed like Colonial Warships (6000-6400) and use the Manoeuvre Class from the next size up (thus a Moderate ship will have a MC D). Again, these ships come in Moderate size or less.

The Drazn do not operate fighter craft, but do sometimes used armed shuttles.