Cylon Citizen (3k)
Cylon Citizen (30k)

Citizens are the basic unit of society. They are the creators, the workers, the artisans and the life blood of the Cylon Empire. They are not drones in the conventional sense - each citizen has more imagination and initiative that a standard Centurion warrior - but they are not built for combat and will rarely be found on military bases and garrisons. Citizens have one or two brains, although the twin brained citizens are rarely seen outside of science centres. Citizens fulfil all the normal jobs that can be found in Colonial life - administration, makers and the like, although there are some roles that a citizen will never be found doing - that of being an athlete, a policeman or a poet. Physical sports have no meaning in Cylon society, the Centurions do police work - although there is hardly any crime in the Empire, and what there is, is mainly crime of ambition. Poetry and art are done by punishment and no Cylon will voluntarily do them. Cylon society is ordered and one will not find any words of discontent or protest there.

Citizens do have variation amongst their looks. Their voice modulations are different, and they can wear differing styles of clothing.


ST: 12 DX: 10 IQ: 11 HT: 14
Twin brained Citizens have an IQ: 13.
DR 15, Damage 1d6-1/1d6+2, BL 29 lbs., HP 14, Per 11.
Move 5, Speed 5.5

Advantages/Disadvantages: Reputation (-4 vs all Colonials, all the time), Improved G-Tolerance (1G), Dark Vision

Skills: A Citizens skills are defined by what role the Cylon is supposed to be doing, much like a Colonial Designation. Their combat skills are limited to Beam Weapons (Laser) 12, Brawling 12. Other skills and their levels vary but can include Computer Ops and Mechanics (minimum levels of 12) as standard.