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Gold Centurions - or First Centurions - are military command Cylons. Their sole purpose is to command Centurions into battle, although they do not tend to lead from the front. In fact, a Gold Centurion will rarely enter combat at all unless they absolutely have to. This is not due to any form of cowardice at all, it is just that they are needed to command the overall strategy of Cylons they command, and with their loss their troops will not receive new orders until a replacement appears. They are much superior to silver Centurions, having better skills and reactions and able to see the larger picture in battle and having some sort of ability with regards to tactics, although they still favour numbers over complex plans. It takes one First Centurion to command a Baseship or ground garrison of troops, and unless there are special circumstances, there will not be more than one First Centurion present. Standard equipment for a First Centurion depends on their preference, but most carry a short sword and either a laser pistol or rifle. |
ST: 18 DX: 9 IQ: 11 HT: 18
DR 20, Damage 1d6+1/3d6, BL 65 lbs., HP 18, Per 12.
Move 5, Speed 5.5
Advantages/Disadvantages: Reputation (-4 vs all Colonials, all the time), Improved G-Tolerance (1G), Dark Vision
Skills: Armoury (Cylon Beam Weapons) 10, Beam weapons (Laser) 15, Brawling 15, Broadsword 15, Computer Operation 13, Demolition 10, Detect Lies 10, Diagnose 10, Gunner (Cylon Fighter Beam Weapons) 15, Intimidation 13, Interrogation 13, Knife 15, Mechanic 10, Navigation 13, Piloting (Cylon Fighter craft) 15, Spear 15, Strategy 11, Tactics 11, Tracking 10