IL Series (3k)
IL Series (12k)

The IL Series of Cylon are the true thinkers and doers of the Empire. They alone have true initiative, some imagination and the ability to think on their feet - and relatively quickly too. They have a sense of worth and will not needlessly sacrifice themselves should the situation warrant it. In civilian duty, they are the great scientists, politicians and nobles of Cylon society. In military duty, they are every bit as capable as First Centurions and can be found advising them, leading them or leading a Basehip or garrison on their own.

They are probably the most dangerous of all Cylons.

Standard equipment depends solely on whatever the IL Series wishes. ILs do not tend to engage in combat whenever possible and so do not routinely carry weapons.


ST: 15 DX: 10 IQ: 14 HT: 16
DR 15, Damage 1d6+1/2d6+1, BL 45 lbs., HP 16, Per 14.
Move 5, Speed 6

Advantages/Disadvantages: Reputation (-4 vs all Colonials, all the time), Improved G-Tolerance (1G), Dark Vision

Skills: An IL Series has skills equal to a First Centurion, but usually has more of them, and sometimes greater values as well. No two IL series are identical and they do learn from their mistakes. As a result, the following should be considered an average, but feel free to tweak as desired. It is possible for an IL series to not have such high combat skills, instead concentrating on the sciences.

Area Knowledge (Cylon) 15, Armoury (Cylon Beam Weapons) 10, Astrogation 14, Beam weapons (Laser) 15, Brawling 15, Broadsword 15, Computer Programming 13, Computer Operation 13, Cryptoanalysis 13, Demolition 10, Detect Lies 10, Diagnose 10, Gunner (Cylon Fighter Beam Weapons) 15, Intimidation 13, Interrogation 13, Knife 15, Mechanic 13, Navigation 13, Piloting (Cylon Fighter craft) 15, Research 13, Savoir Faire (Cylon) 15, Spear 15, Strategy 11, Tactics 11, Tracking 10