weapons (3k)

Colonial Military Weapons:

Light Laser Pistol:

The light laser pistol is designed for concealment and is generally only issued when a weapon must be carried but must be out of sight for most of the time. It is fairly capable, but very small and this limits the amount of shots it can fire before it must be recharged. It has two settings - stun or kill. Unlike most other hand weapons, the light laser pistol emits a light blue pulse when fired.

Laser Pistol:

The standard sidearm for Colonial Warriors, security guards and must others. A large and bulky weapon, but suited for sustained and accurate one handed firing. It has two setting - kill or stun - and can generally take out a Cylon Centurion in one or two shots. The laser pistol emits a flash when fired but emits an invisible pulse.

Laser Rifle:

The laser rifle is generally standard issue for the Colonial Army, although stores of this weapon will be found in all military arms. It is a more powerful and longer ranged weapon that the laser pistol, but considerably heavier, which does not make it a favourite amongst troops. Like the laser pistol, it fires an invisible beam of light, but does emit a blue flash.

1,000 kj Heavy Laser:

The heavy laser is the standard heavy weapons laser of the Colonial military, and can be found in widespread use, from tripod use, to vehicle mounts and as an AA weapon. It is highly effective against Cylon Centurions. It must be at least mounted on a tripod and cannot be used without a mount of some description. The heavy laser fires a red beam of light when fired.
Note: The weapon has a power consumption of 4,000 kw.

Grenades:

The Colonial Armed Forces use a number of grenade types in close combat as they provide a way of getting some high explosive to the target in a quick and easy fashion. The grenade of choice is the high explosive one, fragmentation grenades are generally no more effective against Cylons because the fragments can not penetrate Cylon armour.

Hand Mine:

The hand mine is a powerful explosive, which is a set charge rather than being, a thrown weapon. It can be set to explode on a timer, or else can be detonated by a number of other means, including remote link, motion, sound or light sensors. As such, it is very useful for laying as a booby trap. It has a full blast radius.

Radon Bomb:

The Radon Bomb is simply a large solenite charge. It comes in a large cylinder with an activation switch on top. It has a timer and remote link for detonation only, being too large to throw. Like most charges, the Radon Bomb does not have much of a blast radius, instead it acts like shaped charge against its intended target.

Solenite Charge:

The solenite charge is a small but powerful explosive made from the highly explosive tylium fuel that spacecraft use. It is multi-purpose in that it can be thrown or simply set as a standard explosive. They have a simple switch on top that is pressed to activate and turned to set the timer or to activate the impact fuse. When activated, the orange light comes on to warn that the weapon is armed. The weapon can also be detonated by remote link. When detonated, the weapon acts like a shaped charge against the item it is placed against. This makes it of limited usefulness when being thrown.