These ships are modified almost from the word go by their owners, with weapons and other accessories that they deem important.
Piloting (Colonial Large Ship)
| TL | dst/HP | Hnd/SR | HT | Move | LWt. | Load | SM | Occ | dDR | Range | Cost |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 10 | 70 | -1/5 | 13 | 1G/360 mps | 1,000 | 201.2 | +8 | 12ASV | 5 | x1.50 | $72.7M |
Streamlined, Artifical gravity.
Top air speed is 2,500 mph; Hnd/SR is 0/5.
Crew 10x control, 4x technicians, 1x medic, 6x passanger care, 2x hanger.
| Front Hull | System |
|---|---|
| [1] | Light alloy armour (dDR 5) |
| [2] | Habitat (6 cabins) |
| [2] | Habitat (6 cabins) |
| [4] | Cargo (50 tons) |
| [5] | Cargo (50 tons) |
| [6] | Cargo (50 tons) |
| [Core] | Control room (4 control stations, complexity 8, comm/sensor 7) |
| Central Hull | System |
| [1] | Light alloy armour (dDR 5) |
| [2!] | Contragravity lifter |
| [3] | Cargo (50 tons) |
| [4] | Fuel (50 tons) |
| [5] | Fuel (50 tons) |
| [6] | Fuel (50 tons) |
| Rear Hull | System |
| [1] | Light alloy armour (dDR 5) |
| [2!] | Stardrive (FTL-1) |
| [3!] | Stardrive (FTL-1) |
| [4!] | Stardrive (FTL-1) |
| [5] | Antimatter plasma torch engine (1G acceleration) |
| [6] | Engine room |
| [Core] | Antimatter power plant (3 Power Points) |
Some freighter captains arm their ships for defence against pirates and the occasional Cylon raid. Colonial law states that freighter captains may only arm their ships with a maximum of two turrets - and these must be properly licensed.
To add weapons, the ship gives up Front Hull [5] and [6] cargo bay and replaces it with Tertiary battery (one turrets with 10 MJ particle beams; 43.5 tons cargo).
Installing turrets increases the cost to $73.1M and the crew requirement by 2. Load decreases by 15.