Starships (3k)

Light Freighter

The light freighter as listed here is typical of many ships operated by small time merchants within the Colonies. It is fairly slow and in the standard version, unarmed, but it has a sizeable cargo hold and has a small crew requirement of 10.

These ships are modified almost from the word go by their owners, with weapons and other accessories that they deem important.


Spacecraft Table

Piloting (Colonial Large Ship)

TLdst/HPHnd/SRHTMoveLWt.LoadSMOccdDRRangeCost
1070-1/5131G/360 mps1,000201.2+812ASV5x1.50$72.7M

Streamlined, Artifical gravity.
Top air speed is 2,500 mph; Hnd/SR is 0/5.
Crew 10x control, 4x technicians, 1x medic, 6x passanger care, 2x hanger.

Systems Table


Front HullSystem
[1]Light alloy armour (dDR 5)
[2]Habitat (6 cabins)
[2]Habitat (6 cabins)
[4]Cargo (50 tons)
[5]Cargo (50 tons)
[6]Cargo (50 tons)
[Core]Control room (4 control stations, complexity 8, comm/sensor 7)
Central HullSystem
[1]Light alloy armour (dDR 5)
[2!]Contragravity lifter
[3]Cargo (50 tons)
[4]Fuel (50 tons)
[5]Fuel (50 tons)
[6]Fuel (50 tons)
Rear HullSystem
[1]Light alloy armour (dDR 5)
[2!]Stardrive (FTL-1)
[3!]Stardrive (FTL-1)
[4!]Stardrive (FTL-1)
[5]Antimatter plasma torch engine (1G acceleration)
[6]Engine room
[Core]Antimatter power plant (3 Power Points)

Armed frieghter

Some freighter captains arm their ships for defence against pirates and the occasional Cylon raid. Colonial law states that freighter captains may only arm their ships with a maximum of two turrets - and these must be properly licensed.

To add weapons, the ship gives up Front Hull [5] and [6] cargo bay and replaces it with Tertiary battery (one turrets with 10 MJ particle beams; 43.5 tons cargo).

Installing turrets increases the cost to $73.1M and the crew requirement by 2. Load decreases by 15.