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The small freighter is pretty standard of larger interstellar ships carrying supplies and cargos through the Colonial worlds and beyond. These ships have large cargo holds and also a large shuttle bay, able to accommodate 2 standard shuttles. The holds can be used to carry a variety of cargo types and are frequently modified by their owners to be able to carry either more passengers or specialised cargoes including livestock across the stars. Freighters travelling between civilised worlds within a short distance sometimes remove fuel tankage to allow for greater cargo capacity. This type of ship is a good representative of that found in the ragtag fleet being protected by the Galactica in the Exodus period. The small freighter as listed here is also the Small Freighter from SFB. |
Piloting (Colonial Large Ship)
| TL | dst/HP | Hnd/SR | HT | Move | LWt. | Load | SM | Occ | dDR | Range | Cost |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 10 | 150 | -2/5 | 13 | 1G/360 mps | 10,000 | 3,105.4 | +10 | 21+33ASV | 7 | x2.00 | $498.5M |
Streamlined, Artifical gravity.
Top air speed is 2,500 mph; Hnd/SR is 0/5.
Crew 10x control, 4x technicians, 1x medic, 6x passanger care, 2x hanger.
| Front Hull | System |
|---|---|
| [1] | Steel armour (dDR 7) |
| [2-3] | Hanger bay (600 tons) |
| [4] | Habitat (54 cabins, minifac [fabricator], office, 4 person sickbay) |
| [5] | Cargo (500 tons) |
| [6] | Fuel tank (500, 120 mps) |
| [Core] | Control room (10 control stations, complexity 9, comm/sensor 9) |
| Central Hull | System |
| [1] | Steel armour (dDR 7) |
| [2!] | Contragravity lifter |
| [3] | Cargo (500 tons) |
| [4] | Cargo (500 tons) |
| [5] | Cargo (500 tons) |
| [6] | Cargo (500 tons) |
| Rear Hull | System |
| [1] | Steel armour (dDR 7) |
| [2!] | Stardrive (FTL-1) |
| [3!] | Stardrive (FTL-1) |
| [4] | Antimatter plasma torch engine (1G acceleration) |
| [5] | Fuel tank (500, 120 mps) |
| [6] | Fuel tank (500, 120 mps) |
| [Core] | Fusion power plant (2 Power Points) |
Some freighter captains arm their ships for defence against pirates and the occasional Cylon raid. Colonial law states that freighter captains may only arm their ships with a maximum of two turrets - and these must be properly licensed.
To add weapons, the ship gives up Central Hull [3] and [4] cargo bay and replaces it with Secondary battery (two turrets with 10 MJ particle beams; 400 tons cargo).
Installing turrets increases the cost to $502.1M and the crew requirement by 4. Load decreases by 200.