As you enter the shop, you immediately marvel at the sheer amount of shotguns present in the store, ranging from the smallest to the largest cannon you've thought imaginable. They rack the walls and fill the display cabinets, and what wall space isn't covered with a shogun is crammed with ammunition, from the ordinary buckshot and slug rounds, to the more exotic, like the new Dragons Breath flame round.

Behind the counter is the shopkeeper, a middle-aged man with a goatee and arm muscles that look bigger than a large tree trunk. Behind him in the back room are, you notice at least two other people, probably staring at you through the security cameras. The shopkeeper stops polishing the automatic shotgun that he's cradling, looks at you and smiles.

"Good day sir, and what'll it be for you today?"


Shotguns. Always a favourite weapon, but somehow sadly missing from the basic starter sets. Well, I aim to rectify that omission!

Shotguns come in a wide variety of types, and each of them can support a vast quantity of ammunition. Whilst there are many types of shotgun, they can be broadly broken down into three main categories - Light (16-20 gauge), Medium (12 gauge) and Heavy (10 gauge). Basic cost and weights are as follows, but notice that damage and to-hit numbers depend on the ammunition loaded into the weapon. Modern shotguns are rarely pump-action these days, but instead are magazine feed, and from a distance can be mistaken for assault rifles.

    HandsCostShotsAmmo
    Cost
    Loaded
    Cost
    Weight
    Light Shotgun2$7510$1$856 lbs.
    Light Double-Barrelled Shotgun2$12010$1$1309 lbs.
    Medium Shotgun2$12010$1$1308 lbs.
    Medium Double-Barrelled Shotgun2$20010$1$21012 lbs.
    Heavy Shotgun2$2005$2$21012 lbs.

Double-Barrelled Shotguns:
Double-barrelled shotguns are ones which have two barrels, either one above the other, or side by side. DB shotguns are unique in that they may be fired twice when the character makes takes his firing action, but both shots must be taken together and must be fired at the same target. Roll to hit for each shot, each taking up one shot of ammunition.

Sawn-Off Shotguns:
Sawn-off shotguns are available for all shotgun types, save the heavy shotgun. A sawn-off shotgun is usually a custom design rather than a factory option as it represents an attempt to shorten the barrel for concealment or close quarters action. There is no price difference.
A sawn-off shotgun only has two thirds the range of a normal shotgun (round down), three-quarters the weight of a normal shotgun (round down to the nearest half pound) and when using Buckshot and Birdshot rounds (not slugs or other single shot ammunition options) has a +1 to the To-Hit roll, making them easier to hit with

Ammunition:
There is a plethora of ammunition options available to shotguns, and these are summarised in the following table.

    Shotgun type Damage
    Ammo
    Cost
    To-HitLightMediumHeavyMaximum
    Range
    Buckshotx191 hit*2 hits*3 hits*30"
    Magnum Buckshotx59NA3 hits* 4 hits*30"
    Tungsten Core Buckshotx59NA2 hits*3 hits*45"
    Birdshotx1101 hit*2 hits*3 hits*20"
    Solid Slugx581d2*1d3+1*1d6*45"
    Incendiary Slugx108NA1d3*I1d3+2*I45"
    Sabot Slugx108NA1d3*1d6-1*60"
    Dragons Breathx159NA1d3*I1d6*I20"
    Flechettesx109NA2 hits*3 hits*60"
    Mini-grenade$25*P7NA1d6**1d6**45"
    Mini-missilex1008NA1d61d6+260"
    Smoke$50*P7NAspecialspecial45"

    NEThe round is not available for this type of shotgun.
    *Affects no part of a vehicle except tyres.
    *IAffects no part of a vehicle except tyres, but it does Incendiary damage.
    *PThe cost of this round is as listed, as is the same for all shotgun types.
    **Damage is halved against any part of a vehicle, except the tyres.

Other rounds are available for shotguns, including Flash rounds, Sonic rounds, gas rounds flares, rubber buckshot and rubber slug rounds. Rules for these will be made available as soon as they are needed.

Ammunition for a shotgun may be mixed in the magazine, but if a character carries a mixed load shotgun, then the order in which the ammunition will be fired must be recorded and may not be changed during the game. The only way to change this is to remove the clip and re-order the ammunition - which will usually take a couple of minutes, usually more time than will be available - or to get a Rotary Magazine.

Rotary Magazine:
A rotary magazine is a special magazine for shotguns which allows the character to choose which round of ammunition they wish to fire. Effectively, the magazine is like a giant revolver, and the ammunition inside is revolved until the specified round is in the chamber. Selecting the ammunition does not take a firing action and thus a character may fire any round of ammunition they like from their magazine whenever they fire the weapon.
A rotary magazine costs an additional $50 and is not available for double-barrelled shotguns.


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