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The first thing that hits you when the enter the store, is how loud the pop-dance n'bass-trance fuzion music is. The second thing that you notice, is that the two roller-skating shop assistants also have head phones on as well! After you get over this, the rest of the shop is a breeze. It's fairly large, and has nothing on the floor, so you can try out the skates. Out back, is a smallish skateboard rink for those needing a bit more of a tryout, and you can tell that some kids are there now. Around the walls are various different ways of getting around like the Go-gangs do, from skates to blades, scooters to boards, and even the odd pogo stick! And someone said those things were dead. One of the assistants skates up to you and constantly twirls around you whilst attempting to ask you what she can do to help. |
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Outside of a car or off a bike, a pedestrian is a slow thing. And that lack of speed can kill just as easily as a machine gun can. As a result, during the ages, man has developed other means of getting around quickly. In 1943, some British Homeguard units used skates to be able to get into contact with the enemy more quickly, and today it's not just the Go-gangs that use skates as a means of moving quickly.
New Equipment:
Movement:
For the most part, these devices simply make a pedestrian faster, and as such, they should follow all the normal rules for pedestrians.
Skill Rolls:
Counter Sizes:
Half Inch Movement:
Acceleration and Deceleration:
Facing and Turning: Because a pedestrian doesn't have a handling class, they may attempt manoeuvres at a D class of less than or equal to their skill rating. These will always be successful. For greater manoeuvres, a character must make a skill with a target number modifier of (D of manoeuvre - skill rating of character).
Turning 180o and moving backwards:
Falling:
Travelling through dropped weapon counters:
Pogo Stick Movement: However they are not fast and the bouncing effects probably won't allow them to vault over dropped weapons, although trip wires are a certain possibility.
Combat: Shooting weapons from faster devices, is of course, one of the main reasons for investing in them in the first place. The other is being fast enough to avoid being hit. A person wearing powered boots, roller-skates, in-line skates or on a skateboard has both hands free. Thus, provided they have at least 1 in their skill (10 skill points), they may use two handed weapons which don't have much recoil (thus no LAWs). If they have less skill, then they may only use 1 handed weapons. A person using pogo sticks or scooters may only use 1 handed weapons. There are no additional penalties for using firing while on these items of equipment.
Targeting the Mobility: Shooting the wheels is at a -6 (which includes the -3 for shooting a pedestrian). A successful hit is usually a bad day for the pedestrian. All mobility equipment has a certain number of DP, just like a vehicular component, although it is not treated as a vehicular component for purposes of being damaged.
As soon as an item takes the required damaged to destroy it, it no longer works and this will cause the pedestrian to fall.
New Skills: There are several new skills required for success use of the new equipment listed here.
Each level of skill gives the user a +1 to the skill roll number needed to avoid a failure. |
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