The first thing that hits you when the enter the store, is how loud the pop-dance n'bass-trance fuzion music is. The second thing that you notice, is that the two roller-skating shop assistants also have head phones on as well! After you get over this, the rest of the shop is a breeze. It's fairly large, and has nothing on the floor, so you can try out the skates. Out back, is a smallish skateboard rink for those needing a bit more of a tryout, and you can tell that some kids are there now. Around the walls are various different ways of getting around like the Go-gangs do, from skates to blades, scooters to boards, and even the odd pogo stick! And someone said those things were dead.

One of the assistants skates up to you and constantly twirls around you whilst attempting to ask you what she can do to help.


Outside of a car or off a bike, a pedestrian is a slow thing. And that lack of speed can kill just as easily as a machine gun can. As a result, during the ages, man has developed other means of getting around quickly. In 1943, some British Homeguard units used skates to be able to get into contact with the enemy more quickly, and today it's not just the Go-gangs that use skates as a means of moving quickly.

New Equipment:
New items to help pedestrians go faster include the following:

    ItemHandsCostLoaded
    Weight
    Max SpeedSkill
    Powered Boots2 if carried$3505 lbs.20 mph-
    Rollerskates2 if carried$1755 lbs.20 mphSkating
    In-line Skates2 if carried$2005 lbs.25 mphSkating
    Powered Skates-+$300+ 5 lbs.+5 mphSkating
    Skateboard2 if carried$10010 lbs. *20 mphSkateboarding
    Powered Board2 if carried$30015 lbs. *30 mphSkateboarding
    Push Scooter-$15010 lbs. *20 mph-
    Powered Scooter-$40020 lbs. *30 mph-
    Pogo Stick1 if carried$10010 lbs. *10 mphPogo
    Powered Pogo Stick1 if carried$25015 lbs. *10 mphPogo

    *Weight only applied when carried, they weigh nothing when in use.

Skater
Powered Boots:
Powered boots are devices that attach to a pedestrians legs, and allow them to run at a far greater rate than normal. One advantage of these over the other devices is that no special training is required to use them.

Rollerskates/In-line Skates/Powered Skates:
These are all devices that you wear instead of normal shoes. Roller-skates have four wheels on each skate, 2 on each side. There are generally more stable, but slower than In-line skates. In-line skates (or Roller-blades) have four wheels in a line underneath the skate. They are considered faster than skates. Powered skates are roller-skates or in-line skates, with motors attached that allow the pedestrian to not have to concentrate on skating, just steering. They are also faster.

Skateboard/Powered Board:
A skateboard is a thin board with wheels attached that a pedestrian stands on. They propel themselves by pushing their feet on the ground. The pedestrian is not attached to the board at all, so as soon as they leap of it, they are able to run around as normal. The powered board is simply a skateboard with a motor attached to propel it.

Push Scooter/Powered Scooter:
A push scooter is much like a skateboard, but it only has two wheels instead of four, and it has a handle at the front for steering. It is propelled along by pushing your feet along the ground. The powered scooter solves this by attaching a motor at the back to save you the hassle.

Pogo Stick/Powered Pogo Stick:
The pogo stick has been a favourite for children for years. They don't travel fast, but they bounce, resulting in some interesting movement moves. The powered pogo stick doesn't allow the stick to move faster, but it does allow it to bounce higher.


Movement:
For the most part, these devices simply make a pedestrian faster, and as such, they should follow all the normal rules for pedestrians.

Skill Rolls:
Sometimes it is necessary to see how well a skater can stay upright. To do this, a skill roll must be made. The target number is 7, with a +1 per level of skill the user has. There might be additional modifiers as well. This number must then be rolled below on 2d6 for the user to succeed.

Counter Sizes:
None of these items of equipment increases the size of a normal pedestrian counter.

Half Inch Movement:
For devices that have a 5 mph speed (such as the In-line skates with their speed of 25 mph), then simply move the pedestrian 2 1/2 inches when their are moving at full speed. Manoeuvres cannot be made on this half inch of movement.

Acceleration and Deceleration:
All items can get to their top speed in 2 turns. The first turn takes the item to 10 mph, the second turn takes the pedestrian to their top speed.
Slowing down is the same. A pedestrian may slow down up to 15 mph per turn.

Facing and Turning:
When travelling at 10 mph or less, a pedestrian doesn't have a facing and may turn in any direction desired.
However, when travelling faster, a pedestrian does gain a facing and suddenly the types of turns they do becomes a bit more important. At this point, a pedestrian is treated like a mini-vehicle and must be moved with the Turning Key. This is done exactly as normal.

Because a pedestrian doesn't have a handling class, they may attempt manoeuvres at a D class of less than or equal to their skill rating. These will always be successful. For greater manoeuvres, a character must make a skill with a target number modifier of (D of manoeuvre - skill rating of character).

Turning 180o and moving backwards:
Skaters have the ability to make suddenly turn 180o and start travelling in reverse as it were. To jump backwards requires a skill roll with a target number modifier of +6. Then travelling backwards is handled as normal, although their is no speed restrictions. All manoeuvres are at a +1 modifier, as normal.

Falling:
When a character fails a skill roll, then it means that they plummet to the floor. This results in the character taking 1d6-5 damage (body armour does protect against this type of damage). In addition, the character will skid along the floor a distance of 1" per phase per 10 mph (or fraction) of speed that they were travelling. At the end of this skid, the character is lying on the floor, stationary.
For example, if a skater was travelling 20 mph and then fell, they would skid 1" for two phases.

Travelling through dropped weapon counters:
Pedestrians aren't usually effected by dropped weapons, but there are always exceptions.

  • Spikes/Explosive Spikes: a pedestrian will not set these off.
  • Mines: usually a pedestrian will not set off mines. They are usually set for car weights, not pedestrian ones.
  • Oil: A pedestrian travelling through oil on any on the equipment listed here has the same hazards as a vehicle. If they make any manoeuvres, then they must make a skill roll with a +2 modifier to the skill target number.
  • Flaming Oil: functions as normal oil, and the pedestrian also takes damage.
  • Paint and Smoke: this functions as normal. If a pedestrian flies through a paint cloud, then they suffer all the effects of paint. If they are wearing goggles or glasses, then this only until they remove their goggles (requiring a firing action). If they aren't, they could be permanently blinded at the Referee's decision.

Pogo Stick Movement:
Pogo sticks are a little different than normal skates. They bounce. In game terms they make one bounce a phase, The first time they bounce, they bounce up to 1/2' in height, with every additional bounce doubling that, up to a normal pogo sticks height of 2' and the powered sticks height of 7'. A character may control the height that they bounce and thus don't have to bounce the full distance. One game effect of this is that they can bounce over some dropped weapons. Treat the bounce starting at the beginning of a phase and ending at the end of one. Anything in between the starting and finishing counter positions can be considered to have been bounced over and will not effect the character at all.

However they are not fast and the bouncing effects probably won't allow them to vault over dropped weapons, although trip wires are a certain possibility.


Combat:
Shooting weapons from faster devices, is of course, one of the main reasons for investing in them in the first place. The other is being fast enough to avoid being hit.
A person wearing powered boots, roller-skates, in-line skates or on a skateboard has both hands free. Thus, provided they have at least 1 in their skill (10 skill points), they may use two handed weapons which don't have much recoil (thus no LAWs). If they have less skill, then they may only use 1 handed weapons.

A person using pogo sticks or scooters may only use 1 handed weapons.

There are no additional penalties for using firing while on these items of equipment.

Targeting the Mobility:
Sometimes, you don't want to just shoot the person, but you want the satisfaction of seeing them fall as well. In this case, you want to shoot the wheels that keep the person moving.

Shooting the wheels is at a -6 (which includes the -3 for shooting a pedestrian). A successful hit is usually a bad day for the pedestrian. All mobility equipment has a certain number of DP, just like a vehicular component, although it is not treated as a vehicular component for purposes of being damaged.

    ItemDP
    Powered Boots1 (each)
    Skates1 (each)
    Skateboards2
    Pogo stick2

As soon as an item takes the required damaged to destroy it, it no longer works and this will cause the pedestrian to fall.


New Skills:
There are several new skills required for success use of the new equipment listed here.

  • Skating
  • Skateboarding
  • Pogo

Each level of skill gives the user a +1 to the skill roll number needed to avoid a failure.


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