Fantasy Races
Target
CreatureDPArmour DamageTo-hitAccSpdFS WeightCounterSpaceSTR
Human3-DB +05-12.5 mph-3150 lbs.0.25"x0.25"1+0
Hobbit2-DB +05-10 mph-375 lbs.0.25"x0.25"1-25
Dwarf3-DB +15-10 mph-3175 lbs.0.25"x0.25"1+25
Elf3-DB +05-12.5 mph-3120 lbs.0.25"x0.25"1+0
Goblin2-DB +06-12.5 mph-365 lbs.0.25"x0.25"1-25
Ork3-DB +15-12.5 mph-3175 lbs.0.25"x0.25"1+25
Lizard Man4-DB +45-l:10 mph
w:25 mph
-3200 lbs.0.25"x0.25"1+25
Harpy3-DB +05-l:10 mph
a:35 mph
-3125 lbs.0.25"x0.25"2-15
Hawkmen3-DB +05-l:10 mph
a:35 mph
-3150 lbs.0.25"x0.25"2+0
Mermen3-DB +05-l:5 mph
w:50 mph
-3180 lbs.0.50"x0.25"2+0
Ogre7-DB +4a5-12.5 mph-2300 lbs.0.25"x0.25"2*3
Troll1021da5-10 mph-2400 lbs.0.50"x0.50"3*3
Minotaur10-1da6-12.5 mph-2400 lbs.0.25"x0.25"3*2
Centaur5-DB +2610 mph30 mph-1+0650 lbs.0.25"x0.50"3*2

Notes:
a: Does half damage to vehicles

Space: The amount of spaces this creature takes as a passenger. STR: A strength bonus for carrying equipment. Add this value to the carrying capacity of a normal human before applying penalties.

Trolls:
Trolls can regenerate damage. At the beginning of each round, roll 1d. On a 6, the creature recovers 1 DP, even if it was dead. Will not regenerate from flame or acid weapons. Chopping a troll up is not a good idea either, as if the individual pieces cannot reform, they will regenerate, just at a slower rate.


Creatures