| Extra Pedestrian Mobility - Airborne!
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Since the dawn of time, man has always wanted to be able to fly. Through experimentation, the aircraft was invented, the helicopter followed, and these have allowed travel through the sky in safety, speed and style. However, man has always wanted to fly himself through the skies, without having to resort to mechanical steeds to do the job for him. Unfortunately, this is a dream that without some serious bio-engineering, is unlikely to happen anytime soon. But fortunately, man's ingenuity has always taught him to have a stab at anything, and through the ages, he's attempted to fly. With balloons strapped to his back, to wings strapped to his arms, he's always tried. And generally, pretty much failed.
Technology though, was to provide an answer. The motor allowed rotors to be strapped to a body, parachutes and hang gliders allowed lift. The result was that man was flying through the air without his steeds.
In today's society, nothing beats a decently armed and armoured plane. They are fast, sleek and can carry some serious firepower. But there are times when you don't want aircraft. A commando team, for example, may want the flight without the aircraft, or when travelling to the shops, you'll just want to get over the traffic and still land without requiring a runway. For those aspirating aeroduellist enthusiasts, the modern world has the ability to help. Aeroduel is highly recommended for use with this article.
New Equipment:
Maximum Weight:
Heliofly: The Heliofly may not be armed or armoured in any way. The equipment itself takes the place of a back pack, so items like parachutes may not be worn. For an additional $1,000, the Heliofly may become an auto-fold up version. While the normal version folds up when not in use, the auto-fold version does it all at the flick of a switch. Taking one firing action, the sequence will start. It takes 5 seconds for the rotors to automatically unfold from the back and lock into the flight position, during which the pilot may function normally. On the sixth second, the pilot is free is start the engine.
The Heliofly takes 1 space as cargo.
Twin Rotor Pack: The vehicle may be armoured at $10, 3 lbs. per point, a total of five points may be added. Normal options may be used (although if radar proof armour is used, unless the pilot is wearing a radar proof suit, it will not be effective). The TRP comes with a built in parachute.
The Twin Rotor Pack takes 3 spaces when stored as cargo.
Hover Platform:
Indeed, the platform may contain up to additional 2 spaces of either passengers (taking up 1 space), cargo or weapons. Weapons may only be mounted forward, and 1 space (or 6 GE of hand weapons) worth may be mounted. All taking up weight.
The hover platform takes up 5 spaces as cargo.
Powered Parachute:
Essentially, this is treated like a hang glider with a motor. The stats listed above do not include the hang glider which must be bought separately.
As cargo, the prop motor will take 2 spaces, along with an additional space for the hang glider.
Performance: The formula is:
Vehicles which use power factors may use PC and SC as normal, their price being based on the whole vehicle's price (before additions).
New skills: Unlike most ground types of ground movement, ariel equipment doesn't actually require many new skills. Indeed, one new skill pretty much covers the lot - Heliopack. This is the ability to be able to use helicopter style personal flying machines. For actual helicopter pilots, the skill isn't even needed as they can use their Helicopter skill (with a -1 reduction, to a minimum of Heliopack -0), as it covers all the theory of travel, and the controls on a heliopack are much simpler as well. The reverse is, obviously, not true! Powered Parachutes require the Glider skill to operate.
Movement:
*A Technically, the Heliofly is the same size as a person, however, when the rotors are moving, the craft actually has a counter size of 1"x1".
Altitude:
Heliofly, Twin Rotor Pack, Hover Platform: In all respects, they are like helicopters. They use the helicopter crash table and the rotor check table. The power cell in these vehicles is good for 200 miles of travel.
Powered Parachutes: With the rotors turned off, the whole apparatus becomes a normal hang glider. The power cell in the engine is usually very efficient, and can generally last for around 500 miles of travel.
Combat: In combat, these vehicles are treated just like any other small vehicle. In most cases, these pieces of personal aviation function like normal in that when they are shot at, they take damage, and when destroyed leave the pilot plummeting. Rotors function exactly like normal helicopter rotors.
The Powered parachute stats are for the rotors, not the hand glider.
Heliofly:
Twin Rotor Pack: With one rotor destroyed, the craft loses the ability to gain altitude. It must drop at 1/4" per turn, and also top speed is reduced by one quarter. Any manoeuvres require a roll on the crash table. The TRP does have one safety feature - that of a built in parachute. This will support the weight of the pack and the pilot, so if the device is destroyed, then the parachute will be able to safely carry the pilot and wreckage back to earth as normal. Both hands are needed to pilot the TRP so standard hand weapons may not be used when airborne. However, if the device has any built in weaponry, they may be used as normal. Any weapons will have a forward arc of fire.
Hover platform: When shooting down at the top of the platform, roll 1d6. On a 1-2, the platform has been hit, 3-4 any occupants have been hit, and on a 5-6 the rotors have been damage. Excess damage to the rotors will pass through and be lost. Excess damage to the occupants or the platform requires another roll. On a 1-4, the damage is lost, but on a 5-6, the rotors have been damaged. Of course, any occupants may simply be targeted as they are exposed. In this case, a tripod gun shield will protect individual occupants as normal, or else a windshell will protect the whole thing.
Powered Parachute:
Uses and Ideas: Personal flying has been a favourite hobby of some people for many years, and just because flying has become a little bit more dangerous, why should that mean that you have to give up your favourite hobby? Indeed most of these items will be available at most sporting shops that deal with flying, so it's not as if you'll even have too tough a job finding them. As such, where there are air duellists, you'll find these. These items lend themselves to various activities, ranging from sneak attacks and commando raids, to variant forms of Ob-Racing, racing and the like. Special events at arenas can lend themselves to using these items, after all, while you may have to have large areas for full sized helicopters and aircraft, no such additional space is required for personal heliopacks. Alternately, with ground travel hazardous these days, why walk across town when you can fly? Most buildings have access to their roof, and all you really need is a flat surface to land on, so why risk unnecessary injury?!
Other Sources: The following sources were used in the building of this article:
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