| Behind the Scenes
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Constructing Sleighs:
Every Santa needs their sleigh to transport themselves, their elves, their presents and their weapons! Sleigh construction follows normal car construction, but only Santa, a frame, presents, weapons, elves and accessories are required. Powerplants are not added to the chassis.
There are only five armour locations for a Sleigh, there is no top.
Reindeer: Reindeer are bought in sets of two (although the stats below are per reindeer). They don't add weight to the sleigh for purposes of the maximum weight that the sleigh can carry, but their weight is added to the sleigh's for working out acceleration and top speed.
Accessories for reindeer include the following:
Well Fed: +20% cost of the reindeer, no weight. Increases power factors by 5%. Accessories for reindeer do not have to be applied to all reindeer if desired. Each set of reindeer greater than two adds 1/2" to the counters length. Reindeer may also be ridden without being attached to sleighs - see below.
Top Speed and Acceleration:
Acceleration: Top speed is worked out by: (power factors * 360) / (power factors * weight of sleigh and reindeers).
Presents:
Personnel:
* For an additional $6,000,000 Lee Majors may be turned into Division 6000 Cybernetic Man.
Cyberman and family are from the early generation of secret governmental experiments, and thus all their cybernetics beep when used. They also appear very slow despite their speed. Elves are special: They may be drivers or gunners but their skills are not very efficient in these matters. They drive with a -2 HC and shoot with a -1 to hit. They also cannot carry much (4 GE, or they suffer a 1 square running penalty per 10 lbs over 10 lbs that they carry). However they are carried to find presents and deliver them (they do not suffer a -1 when throwing or dropping presents!).
Sleigh Accessories: Armoured Present Cover: $12/5 lbs. per point of armour, max 60 lbs weight, doesn't need to match a sleighs armour. This is an armoured tarpaulin wrap to cover presents from the elements and gunfire.
Turrets and EWP's: A basic sleigh can only carry turrets on the underside if they are pop down, or sponson turrets and EWP's on the side, none of which may fire directly forward.
Sleigh Top: Costs and weighs 10% of the sleighs chassis cost and weight. A sleigh is usually exposed, which means that it cannot carry turrets on top and is especially vulnerable to gunfire. This stops that by adding a handy cover to the top, which not only adds another armour location, but also allows the top to have turrets and EWP's again! Protein Feed Boost: $500, 20 lbs, 1 space. This is a highly unscrupulous device that injects the reindeer with that extra added boost when required. It's effects are as if the sleigh had been subject to Nitrous Oxide (which the reindeer have!), but instead of suffering engine damage, all reindeer take 1D-3 damage, which armour doesn't protect against. Heavy Duty Hooves: $100 per reindeer. These hooves are specially created to allow the reindeer to dig into the air and brake better. They function as HD Brakes. High Tension Reins: $6,000, 5 lbs per reindeer. Adds 1 to the HC of the sleigh and reindeer. Red Noses: The red nose is surgically attached to reindeer at a young age, and in dark times lights up the surrounding area so that the sleigh riders can see where they are going. It effectively acts like a searchlight but it can't be used to blind someone. Cost: $500, no weight or space.
Special Ammunition:
Nut Log Ammunition: For any weapon that can use HD ammo. WPS*3, CPS*2, gives a +2 damage per die instead of just 1. It is also available for hand weapons and gives a +1 to damage. Floating Christmas Pudding Mines: For minedroppers, these mines are set to float at a certain altitude in the air, and are treated as normal mines, but with a 3 dimensional area of affect as the holly propellers keep the mines up. Damage is 1D to all targets in the radius of explosion. Same WPS and CPS as a normal mine. Christmas Present seeking Cracker Rockets: These beauties give the firer a +2 to hit any target that contains Christmas presents. They can guide any rocket or missile, and increase the cost of any rocket or missile by +$200. May not be combined with other types of guidance, like Laser guiding or HARM. Radar guided missiles may be modified, wire guided may not. Holly Caltrops: These are anti-personal spikes. They are loaded into spike droppers and only effect people and animals. They have the same WPS and CPS as normal spikes, and give a pedestrian a vehicles chance of running on spikes, inflicting 1+ (1D-5) damage. Snowball Fuel: Brewed from Auntie Dot's famous receipe, this alcohlic drink is also a potent soucre of fuel for flamethrowers, increasing the weapons potentional by drastic measures, however at a price of the fact that the fuel is more than just volitile... CPS *6, WPS *1 Doubles the damage scored by the flamethrower and increases the fire modifier and burn duration by 1. Because this is super volatile, all explosion rolls are made with a -1 modifier, and all fire retardant insulators do is to make the weapon act as a normal volatile one. Auntie Dot's Mincepie Grenades: Another of Auntie Dot's receipes, cooked to almost the same constistancy as Nut Log, these are used as ammunition for grenade launchers. Has no burst effect and is effectively treated as being a direct fire weapon (so no indirect fire, and if it misses, do not roll for scatter), however they do full damage to vehicles! Does 1D+2 damage. Cost is $20 per grenade.
Equipment Availability:
Sleigh Movement:
A sleigh is treated like a helicopter for basic movement rules, except that it may not perform rotates, dusting or flying backwards manoeuvres. If Aeroduel is available, and if the sleigh has a top, then it may perform complex manoeuvres like rolls and lag turns. If it tries this without a top, then everything falls out of the sleigh! Lots of reindeer, while increasing the speed and acceleration of a sleigh, can actually hinder that sleighs manoeuvrability. With only two reindeer on a sleigh, the combination may perform d6 manoeuvres, but for every two extra reindeer present, the manoeuvres allowed are decreased by 1D, thus a sleigh with 6 reindeers may only perform bends and other manoeuvres of upto D4 in hazard. If a reindeer is killed, then the top speed and acceleration of the sleigh must be recalculated. However as long as there is at least one reindeer still present, the sleigh will not fall to the ground. It may not be able to move, but it can still hover gently to the ground at a rate of 1/4" per turn. Sleighs use the Helicopter Crash Table, but instead of making Rotor Checks, they make Reindeer Checks on 2D.
Landing/taking off:
Sleigh Combat: Weapons on a sleigh may not fire directly ahead because they would hit the reindeer. Sleigh skids have 8DP and are targeted at -8.
Shooting at people, elves in an open topped sleigh are at the usual -3 to be hit as well as all other modifiers, but if you miss the roll by 1 or 2, then the interior of the sleigh is hit instead. Reindeers are at -2 to be hit if targeted seperately from the sleigh. Reindeers are treated as tyres for damage purposes. Sleighs can have collisions and rams as normal, but any ram to the front gives all damage to the reindeer first, so that might not be too wise.
Reindeer:
Reindeer don't have to be just attached to sleighs, they may also be ridden by elves into combat to become the New Cowboys of the Air.
Delivering Presents:
For a present to be delivered, the sleigh has to be positioned above the chimney, and then the deliverer drops the present into the chimney. This constitutes a firing action. Dropped presents can either be picked up, or else a new present can be selected, but this time a roll is required with a +1 modifier.
Sample Sleighs:
Christmas Eve Special
Santa's Super Sleigh! | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Santa Claus vs the ACL | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||