The Series
For best results, these programs should be viewed when there is a layer of snow on the ground, and it is lightly snowing at present. Of course it is night, after all it is midnight, but there are some street lights shining.
The setting, as always, is Midville, mainly East Midville as that's where the houses are!

Santa: First Presents, part I
The first episode represents a normal evenings work for Santa. He's out with his elves delivering presents to all the children, when the evil ACL strike!

The Good Guys:
The Good Guys get Santa and $25,000 worth of sleigh, reindeer and elves. Their objective is to deliver presents to as many houses as possible before the ACL drive them away. Santa gets 50 points for skills, while elves are considered +0 at everything that they aren't already penalised at.

The Bad Guys:
The evil ACL get $20,000 to buy anything they want that'll bring Santa down and stop him from delivering presents. They can have as many character as they want, with each having 30 points for skills.

The Action:
East Midville. For so long now, the place has been neglected. Dust devils prowl the streets, were-wolves sleep behind most doors, dreaming of a world without silver bullets. Snow gently caresses the pavements, and merry people try and get home to a warm fire and nut log.
But they hadn't reckoned on the ACL! Oh no, those evil scientists with their machine guns and their theories on Space-Time is all too much, and now they're shooting up the home!
But Santa is undeterred, and he has to deliver a mere four presents to four houses before he is stopped! But you can't stop Santa, can you?

Santa: First Presents, part II
"Present Bombing!"
Sometimes when the opposition is too great for one sleigh to handle, Santa brings in the elves who then come along and carpet bomb the roof tops with presents. Elves aren't entirely accurate, but they sure know about quantity!

The Good Guys:
Santa and his elves get $100,000 to buy as many sleighs and elves as they want. Only Santa and elves are allowed, and Santa gets 50 points for his skills, while elves are just +0 in anything they aren't penalised in.

The Bad Guys:
The ACL are expecting this, and are allowed $75,000 for anything they like, although only a maximum of $50,000 is allowed to be spent on ariel craft. Characters have 30 points for skills.

The Action:
Santa and his plucky elves have to deliver presents to every house on the East Midville maps, and the ACL have to stop this... While no other victory conditions exist, children who don't get presents will be really upset this Christmas, and who could sleep easy knowing that there is a lonely child out there without a present from Santa? What would Mrs Claus say?

Santa: First Presents, part III
A member of the ACL: "Multiple signalling, closing!"
It's not supposed to happen. Each of the Claus's have their own area to drop presents too, but with the state of Santa's health, the others have decided to encroach on his area. This episode shows what happens when all the Claus's meet in a one climatic battle to deliver presents!

The Good Guys:
This episode is for as many players as desired, each player taking control of a differant Claus family member, or party of elves if they are that many players! Each gets 50 points for skills for their character (even elves who are in command of a sleigh, are allowed to try and overcome their other penalties) and $35,000 each for a sleigh and presents.

The Bad Guys:
None!

The Action:
Each Claus starts at a random position around the board (East Midville is recommended) at any height and at any speed. The object is to deliver as many presents as possible and then get off the board (any side). The winner is the Claus who has delivered the most presents and still has a sleigh. No Claus wants another Claus dead, and a Claus who has their presents destroyed cannot continue.

The Claus who gets the most presents delivered will most likely be chosen as Santa's replacement next year...

Santa: First Presents, part IV
Lee majors: "Lets Rock!"
This is a repeat of episode III, but with the addition of the ACL. They have decided to gate crash the party and they've brought some friends.
"One of the most explosive episodes I've seen in ages!" - Empire magazine
"Got to be a classic!" - Starlog magazine

The Good Guys:
As Part III...

The Bad Guys:
This time the horrible ACL are present, and they have $40,000 to buy anything they want to stop the Claus's. Each character gets 30 points for skills.

The Action:
This is just a repeat of part III, but with extra CGI special effects for the ACL painted on. Same victory conditions, just with the ACL trying to stop things. Note that all the Claus's are family (and Lee Majors is a good friend), and so if a Claus is shot down, rescue attempts should be encouraged...!

Santa: First Presents, part V
An elf: "Oh my god, they've kidnapped Santa!"
Another elf: "You bastards!"
The Christmas Eve shift is almost gone, most of the presents have been delivered, but it's at this time that the ACL spring their final trap, and kidnap Santa! The elves are in an uproar and quickly organise a counter offensive - it's kill or be killed!
Cert 18.
"Tarantino, eat your heart out!" - The Sun
"Makes Reservoir Dogs look tame!" - The News of the World

The Good Guys:
The elves expeditionary force get $70,000 to buy as many sleighs and elves as they wish. They may only have elves, and each elf is +0 to all skills that they aren't already penalised in. All elves must be carried initially in sleighs. Presents are not an issue for the children in this episode, but 'presents' for the bad guys are! Mission objectives include rescuing Santa, all other priorities recinded.

The Bad Guys:
The ACL get $50,000 to buy any land vehicles and troops that they wish, the only stipulation is that one of the vehicles must contain Santa, and this vehicle must be open topped as the ACL are trying to whittle Santa down by having his beard in the wind, allowing him to catch a cold - the fiends!

The Action:
This episode is a road combat, and thus only uses road sections. Straight sections are fine, but if desired random sections could be made curved or intersection. Debris sides should not be used. The dispicable ACL start the game on a road section in any convoy order moving north at an initial speed of 55 mph. The elves start at any altitude two road sections behind, moving at any speed.

The elves win if they recapture Santa, the ACL win if they drive off the elves and manage to have at least one vehicle drivable that can carry Santa. Neither side win if Santa is killed, and no one will attack Santa or cause a shot that has a reasonable chance of destroying Santa (so shots at the vehicle holding Santa are fine, but blast cannon shots at a breached armour side where Santa is located are most definitely out!).

Santa Claus vs Mecha Claus!
Mecha Claus: "To Tokyo!"
The ACL have been experimenting. Firstly they kidnapped some elves and started to clone some Evil Elves who then set about giving the ACL the weapons they needed to finally rid the world of Santa and replace him with their tin idol...
Over Midville (where else?) the stage was set, Mecha Claus would be the end of Santa Claus forever!

The Good Guys:
Santa Claus and his elves are the good guys, and they get $60,000 to buy a sleigh and elven escort. Presents must be bought as poor Santa didn't realise he would be in for yet another ambush...

The Bad Guys:
The Bad Guys get Mecha Claus, $50,000, and evil elves. If they wish, the money can be spent on weapons but they must buy a sleigh for Mecha Claus! Presents must be bought too. For this action packed episode, the ACL have no restrictions on equipment with the exception that they may not buy reindeer. Instead, the evil elves has devised RoboDeer for the occasion...

The Action:
Both sleighs start at opposite sides of Midville, at any speed and altitude. This is a fight for freedom, humanity and the liberation of elves everywhere, and thus dropping presents is not a priority here.

Mecha Claus: Mecha Claus is tough, he's hard, and he's here. He has IR, Light Amplification, no paint eyes. His body can take 8 DP (which is treated as being of vehicular armour grade), and he has the equivalent of 2 points of metal armour. His strength means that he can inflict 2D damage (full damage to vehicles). He also has some built in weapons - an assault rifle in the right armour (100 shots, normal ammo), a grenade launcher in the left (20 shots - ammo must be decided before the game begins). He has the equivalent of a targeting computer for these weapons. He also an additional ability in that while he cannot fly, he will never take any damage from falling - no matter how high - due to powerful feet boosters. Mecha Claus weighs 500 lbs.

RoboDeer: Santa has his reindeer, but due to time constraints the evil elves didn't has time to perfect their reindeer flying formula, and thus they had to make do with RoboDeer, artificial deer that fly!

ReindeerCostPower FactorsDPWeight
RoboDeer$5,000125010400 lbs.

RoboDeer come with 2 points of armour as standard. They may not use standard reindeer accessories (except armour), but instead they may use PC and SC, supercharger capacitors and may mount a portable flame-thrower (which fires out of their mouths). They are not intelligent and must be controlled. If their rider or controller is killed the RoboDeer will slow down and hover, then coming to land. Anyone may control a RoboDeer unless it is equipped with a anti-theft system.< p> Elves vs Elves: Good elves don't get along with Evil elves, and vice versa. For a start Evil Elves wear black which isn't a very Christmasie colour. Thus whenever an elf targets another elf (not the vehicle which the elf is in, but the elf proper), then they get a +1 to hit. In HTH combat, they get a +2 as they let loose with their frustrations...

There are some places in Lap Land you don't go alone!
Elves
This time it's War!
An elf: "I say we take off and nuke the entire pole from orbit, it's the only way to be sure..."
Mecha Claus was defeated, but the body wasn't recovered, and it was presumed that the ACL managed to get it away. However an elf patrol unit on a routine mission within Lap Land stumbled onto a secret ACL base of operations, and suddenly everything became clear - the ACL were going to invade the North Pole! This must not be allowed to happen!
With this realisation came mobilisation, and the elven forces took the initiative and launched an all out pre-emptive strike with one aim - destroy the ACL!

The Good Guys:
The Elven forces get $100,000 to build whatever they want, with the provision that no flying vehicles are allowed. The only characters allowed for this are Darth Claus and Lee Majors, and if they are used then one sleigh may be built each. Reindeer however are allowed.

The Bad Guys:
The Bad Guys get Mecha Claus, evil elves and $75,000 to build whatever they want. They may have one sleigh and RoboDeer and anything else they want.
If you want, powered armour and walkers make good additions to this episode, and if so, both sides get an additional $400,000.

The Action:
The combat takes place in Lap Land, and thus the whole map is covered in snow and ice. It is night. The map itself is the Aeroduel map, however there are no weapon emplacements active.

The rest is the usual brawl and mayhem, presents are optional in this, so present seeking crackers may or may not be appropriate. However if you want goals, then the destruction of Mecha Claus would make the ACL pull out of the area for another year, leaving Christmas safe for a bit longer. If the good guys get defeated then the ACL will be able to storm Santa's home and factory and then they'll get all of Santa's secrets and blackmail him into giving up Christmas, which will cause his health to deteriorate and he'll spend his last few years in an Old Peoples Home, which isn't exactly good for elf morale, so they'll become mindless slaves... Not exactly a bundle of joy is it? SO DON'T LET IT HAPPEN!

Full Moon over Christmas...
Camera pans over Santas sleigh, flying gracefully through the sky. Cut to close up of the full moon. Cut back to sleigh, focus on Santa. We hear ripping sounds followed by muffled screams, Santa tries not to look back, but eventually he does. Pan to rear of sleigh - we see a dinosaur eating the other elves, Santa mutters and tries to pull out his machine gun...
Dinosaur: "Roar!"

Sometimes Christmas falls on a full moon, and when that happens, strange things start to occour. Elves are particulary prone to this, and there are two known types of Were-Elf. The standard were-Elf is one that does turn into a wolf, but the other is a bit more dangerous. Instead of turning into a wolf, the poor elf turns into a dinosaur and goes on a devouring sprew!

The Action:
The episode is an anything goes episode. Pick one of the above or develop your own. Then add special effects (were wolves, vampires, mummies, vampire cars, magic, pumpkins and so on), and then roll for each elf that people have. On a 5-6 that elf is prone to were-ness, and another roll should be made. On a 1-5, the elf is a normal were-elf, but on a 6, that elf is a were-dinoelf!

Every turn, a die should be rolled for each elf, and on a 6, that elf becomes the wereform... Normal were-elves are still intelligent and are controlled by their player as normal, although now they are were wolves. Were-dinoelves though turn into a Carnotaurus and suddenly lose their intelligence and should be handed over to the nearest innocent bystander to play. Note that the Carnotaurus is adding 2,500 lbs to anything that the poor elf was in/on...

Carnotaurus stats can be found here, and rules for dinosaurs can be found here.

Go wild, eat mince pie, drink brandy and cream, pull crackers and have a great one!


Mr Majors, I presume?
Santa Claus vs the ACL