Car Wars / Formula Dé Conversion
What follows is a simple set of guideines for converting Car Wars vehicles to the Combat Variant of Formula Dé. It covers gas powered racers only at the moment, although expansion should be pretty easy.

Due to the nature of Car Wars, it is not an exhaustive list, and probably has many ommissions. It is also one way (ie, no Formula Dé to Car Wars!).

Unless stated, always round up to Formula Dé values.

Basic Formula Dé stats

Formula Dé statHow to convert
Tyres:(Average of all four tyres DP) * 0.75
Brakes:3 pts modified by accessories
Fuel:1 point per 5 gallons carried
Engine:DP of engune / 8
Bodywork:2 points modified by accessories
Handling:HC / 2
Armour - Body:Convert all armour to plastic. Add together the Front, Left, Right and back values, and then divide by 15.
Armour - Turret:Convert armour to plastic, and then divide the Top armour by 10.
    Armour may be converted to Bodywork at 2 points of armour to 1 point of Bodywork.

Weapons

These are about the hardest thing to convert, but use these guidelines.

Damage:1 point per die in Car Wars
1 additional point per full +3 damage bonus
Ammo:Half the normal Car Wars amount.
Range:Very tricky this. Most weapons have a medium range, but ones with exceptional bad To Hit numbers should have Short, and very good To Hit numbers Long. Use common sense!
Other:Weapons with a To Hit of 6- get a +1 to hit
Weapons with a To Hit of 9+ get a -1 to hit

Accessories:

There are thousands of accessories in Car Wars, most however won't be used in racing games. If the item already exists in Formula Dé, then use that description, if it doesn't, use common sense - most items in Car Wars will function as their Car Wars description states (things like magazines, links, bumper triggers etc).

The following are special cases:

Offensive:
Bumper Spikes:+1 to all damage inflicted in a Ram
Targeting Computers+2 bonus per Car Wars +1
Defensive:
Component Armour:Adds 1 point of damage to an item per 5 points of CA
HD Shocks:+1 to handling
Hubguards:Average the total hubguard amount for all four wheels. The car gains 1 point of Tyre armour per 5 points of hubguard armour.
Miscellaneous:
ABS:Adds +2 to Brake
HD Brakes:Adds 1 point of brake
Overdrive:Adds +2 speed when in the highest gear. When activated, these points must be spent.
Spoiler/Airdam:Each adds 1 point of handling

Performance:

Car Wars vehicles all have differing high speeds and acceleration. This can affect a Formula De vehicle.

Top Speed:
The top speed of a Car Wars vehicle determines the highest gear that the Formula De version may travel at:

101-129mphMaximum gear 4th
130-159mphMaximum Gear 5th
160+mphMaximum Gear 6th

Acceleration:
Vehicles with an acceleration of greater or less than 20 have a modifier to their speed.

5mph-3 to speed
10mph-2 to speed
15mph-1 to speed
25mph+1 to speed
30mph+2 to speed

Penalties have to be applied, bonuses never have to be used.


Example: Flashing Steel
(CW compendium 2, pg 124)

    Tyres:8
    Brakes:4
    Fuel:2
    Engine:3
    Body:2
    Handling:4
    Armour:10

    Max Speed 6th gear
    Machine Gun (forward)
    +4 Targeting computer

    Equivilant to 35 point car


Formula Dé
Car Wars