|
The following is a first draft, work-in-progress of the new Aerospace II rules. These are designed for use with Aerotech 2 (revised) and supercede all previous versions of Aerospace that have been released.
As stated, these are most definitely a work-in-progres, so feedback is most definitely wanted and expect things to change when feedback starts to flow back. A working knowledge of standard Renegade Tech concepts is required, as is of Aerotech 2 (revised). One thing to note is that the larger the vessel, the more 'broken' this system gets - you'll find that the armour rows for even a 200 ton Battle Taxi can get a bit overwhelming. When using Aerospace 2, it is best to use a small amount of craft and the optional rule of Individual Weapons (page 52), and as such, Aerospace 2 plays more like the original Aerotech game than Battlespace or Aerotech 2. It is completely inappropriate for large scale battles with squadrons of craft, nor is it suitable for very large vessels - you wont find warships here! If that is your style of play, then stick with Aerotech 2.
|
|
|