Aerospace 2

 

Small Craft:

Small craft come in two sizes - up to and including 100 tons, and 105 to 200 tons. The rules for filling out both are slightly different.

Small Craft (05-100 tons):

Small craft of this size are treated exactly like Aerospace fighters only with some additional equipment - as listed below.

Small Craft (105-200 tons):

Larger small craft are handled slightly differently. The main change is that these small craft have double the size of their armour and internal - this makes the location 12 boxes wide.

The amount of internal structure is slightly reduced in addition. A craft has an amount of internal structure rows equalling the following table amount + 1 line per 5 SI points (or fraction) that the craft has.

    TonnageNoseWingsAft
    105-125422
    130-150533
    155-175644
    180-200755

A small craft has an amount of armour rows equalling that of vehicles. This value is divided by 2, and then 1 is added to the result. Round all results up.

For Example:
A 150 ton Landing Craft Mark VII (150 tons, SI 6) has the following internal structure: 6 rows to the nose, 4 rows to the left and right sides and 4 rows to the rear. The amount of armour rows is equal to 15 rows for the nose, 6 rows to the left and right side and 7 rows to the rear.

The NL-42 Battle Taxi (200 tons, SI 9) has 9 internal structure rows to the nose, 7 rows to the left and right side, and 7 rows to the aft. It has 32 rows of armour to the nose, 13 rows of armour to the left and right side and it has 16 rows to the rear.

All equipment and weapons must fit inside the internal structure of the vehicle as normal, but remember that the larger size has 12 columns for placing items.

Internal Equipment:

All small craft carry the same amount of equipment as an Aerospace fighter. But in addition, small craft must mount some other items.
Cargo:
1 critical slot must be allocated per five tons of cargo the vessel carries. This must be placed in the left or right side of the vessel, being balanced as much as possible.
Crew:
The Nose must allocate 2 critical slots to Crew.
Docking Collar:
The docking collar takes up 1 critical slot in the aft of the craft.
Doors:
A small craft must allocate 2 critical slots to the left and right side of the craft.
Engine:
A small craft of 100 tons or under must allocate 6 critical slots to the aft of the craft. A larger small craft must allocate 8 critical slots.
K-F Boom:
The vessel must allocate 1 critical slot in the nose to the K-F Boom.
Life Support:
1 critical slot must be allocated to the life support and placed in the aft of the vessel.
Thrusters:
The left and right side of the vessel must allocate 4 critical slots to thrusters.

Passengers are not included in the internal structure as they are not damaged in Aerotech 2.

If the small craft doesn't cary cargo, then it doesn't need to place cargo or doors in the internal structure.
If the small craft doesn't have facilities to dock with a jump ship, then it doesn't need to place a K-F Boom or docking collar.

Example Record Sheets:

 

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