BattleMechs

 

The New 'Mech Sheet

To be able to use Renegade Tech, you must fill out a new Battlemech Armour Diagram (which is shown below for Standard 'Mech designs). This new diagram replaces the armour and internal structure diagrams, as well as the critical location charts from the original 'Mech sheet. All other details (such as the Mechwarrior details, Heat Track, other 'Mech details (about weapons, heat sinks and so on, as well as the Engine/Gyro/Life Support and Sensor hit check boxes) are the same.

All details concerning armour, internal structure and critical locations are placed on the one diagram, thus making every component susceptibly to standard battle damage. Critical hits are no longer rolled for (as explained later).

The armour diagram (30k)

The first thing to notice on the sheet is the armour diagram has radically changed.

The black bordered boxes are components common to all 'Mechs, and are where the critical slots go. The lighter grey boxes are used for marking the internal structure and armour of the 'Mech. There is no initial distinction between the two as 'Mechs have differing amounts of both, but both must be side by side so that the damage is worked out correctly.

All armour and internal structure is recorded on the diagram in full rows of six boxes, there are no fractions involved.

The diagram should be filled out in the following order:

Internal structure
Armour
Critical Slots

Note that, while a weapons damage score now has no bearing to the damage actually scored on another 'Mech, it should be recorded on the 'Mech sheet so that it can be used against infantry.

Internal Structure

Each 'Mech has a certain amount of internal structure meted out depending on the 'Mechs weight.
Consult the following table:

TonnageCT (R)LT/RT (R)LA/RALL/RL
20-250 (0)0 (0)02
30-351 (0)0 (0)02
40-502 (1)1 (0)13
55-653 (2)2 (1)13
70-754 (2)2 (1)24
80-905 (3)3 (2)35
95-1006 (4)4 (2)46

The number is the amount of rows of Internal Structure that the 'Mech has in each location. Rear Internal Structure rows go at the rear side of the centre critical hits slots.

The head always has one row of Internal Structure, regardless of the type of 'Mech.

Armour

Armour, like Internal Structure, is also placed in rows. Unlike Internal Structure, this is dependant on the amount of armour points that the 'Mech originally had in each location.

Use the following formula to work out the amount of Armour rows in each location:

1 + (Armour points in the location / 4)

Round fractions of 0.5 or greater up.

Head armour is worked out slightly differently, the amount of armour rows a 'Mech has in its head location is based on the following:

Original Head ArmourNew Armour Rows
1-21
3-42
5-63
7-94

Critical Slots

Unlike BattleTech, 'Mechs in Renegade Tech have their components placed on the record sheet, and can be damaged through ordinary weapon combat without any special critical hit rolls. Components are placed in the Critical Slots just like they are in standard BattleTech, with all the normal restrictions applying. All critical locations from one weapon or component must be placed next to each other, although the actual layout is left to the player.

Rules Clarification:
Please see here for an important clarification when assigning critical locations.

The Critical slots:
Head:P:Pilot
Ls:Life Support
Sn:Sensors
Centre Torso:E:Engine
G:Gyro
Arms:S:Shoulder
Ua:Upper Arm Actuator
La:Lower Arm Actuator
H:Hand
Legs:Hp:Hip
Ul:Upper Leg Actuator
Ll:Lower Leg Actuator
F:Foot

Example 3025 Tech Shadow Hawk

The following diagram (32k) shows a completed diagram for a Shadow Hawk Battlemech. The grey areas are the internal structure rows, with the armour on the outside, and the critical hit locations on the inner side of this.

 

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