Battle Armour

 

Powered Armoured Infantry is handled as if each infantry man is a small vehicle. As such, each infantryman has their own record sheet, which is two columns wide and a variable amount deep, depending on the type of powersuit worn.

Powered ArmourRows Deep
Clan Elemental Suit6
Standard Inner Sphere Suit5

Example Powered Armour SheetExample Clan Elemental Armour
Power armour record (4k)Elemental (4k)

Taking Damage

Whenever a Battle Armour suit takes damage, roll to see which trooper takes damage, and then roll for a centre point on that trooper. A Battle Armour suit only has 2 columns, so there is only a choice of 2 locations for the centre point. Then apply the template damage as normal.

The shaded grey part of the record sheet represents the trooper inside the suit, and when a single point of damage breaches this area, the soldier is killed, and the suit is considered destroyed and unable to play any more part in the battle.

LRMs

Because a Battle Armour record sheet is too small for LRMs to be portrayed as normal, usual BattleTech rules should be employed. That is, roll to see how many missiles hit the point of Battlesuits, and then split that down into five point units to be applied against the individual armour suits.

This damage can then be recorded one of two ways. The long method is that each LRM should have its own centre point rolled. The shorter method is that every two LRMs should be one row of damage, although applied like normal LRM damage. The remaining point of damage should have a centre point rolled for.

 

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