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SF3D is a game based on model kits and an idea, and while it's a good game, it does have some interesting features. One of these is that some of the units in the game do not actually correspond to the models on which they are based.
The result is that some unit has statistics that differ from their published ones. This is partly due to additional rules found on this site, and also due to us trying to match the models and descriptions to the statistics. What has not been done though, is a change to any fundamental elements of the game, and so for the most part, Defence Strength, Armour Ratings and Weapon Stats haven't been changed, even when they might have been. I have attempted to list some of these discrepancies here, along with some fixes. Another set of descrepancies comes with some of the descriptions themselves. The later Ma.K books list actual units details which differ from their write ups. In this case, I haven't attempted to fix anything and so you might find contradictory background information. A good example of this is with the Oskar - whilst I can't read Japanese, I do think that the actual text description does conflict with the 'real' statistics listed.
FNS465 Krachenvogel: The FNS465 series of units are specified as having jamming plates as part of their abilities, however, the basic rules and VP do not account for this. Fix: Give the FNS465 series the following abilities: Spotting (2), ECM (2) and increse the VP by +2.
Missiles:
Pak Kröte:
Panzerspahwagen Sk362 Oskar:
Panzerspahwagen Sk362 Oskar R6: | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||